![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Seaman
![]() Join Date: Jan 2006
Location: Durham, NC
Posts: 38
Downloads: 0
Uploads: 0
|
![]()
Does anyone have advice on how to best use the deck gun? I'm running RFB and sometimes merchants are only disabled and don't sink. I don't want to waste too many torpedoes so the deck gun is a good way to finish them off.
Problem: Nearly every ship is armed with one or two big naval guns, and several smaller machine guns. The machine guns eat up my crew and the bigger guns punch right through the hull of my sub. How do I sink a disabled enemy merchant without being sunk by the return fire?
__________________
Visual. Tally. Press! |
![]() |
![]() |
![]() |
#2 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
|
![]() Quote:
![]()
__________________
![]() ROW Sound Effects Contributor RFB Team Leader |
|
![]() |
![]() |
![]() |
#3 |
Ocean Warrior
![]() Best of SUBSIM Chairman Join Date: Dec 2008
Location: Milwaukee, WI
Posts: 3,207
Downloads: 59
Uploads: 0
|
![]()
Anyone know if there are ANY instances of a deck gun ACTUALLY being used to assist in sinking large targets?
|
![]() |
![]() |
![]() |
#4 |
The Old Man
![]() Join Date: Dec 2008
Location: Deep in the Wild Canadian suburbs.
Posts: 1,468
Downloads: 0
Uploads: 0
|
![]()
You'd have to define "large" cargo ships definitely, the sub would wait for the men to clear the boat then surface to destroy it. It was part courtesy-part not get radio reported.
The ship would have been torped first, of course
__________________
![]() The entire German garrison of Vanviken, right here in your thread! ![]() Last edited by A Very Super Market; 12-18-08 at 02:12 AM. |
![]() |
![]() |
![]() |
#5 | |
Ocean Warrior
![]() Best of SUBSIM Chairman Join Date: Dec 2008
Location: Milwaukee, WI
Posts: 3,207
Downloads: 59
Uploads: 0
|
![]() Quote:
Good answer though. |
|
![]() |
![]() |
![]() |
#6 | ||
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
|
![]() Quote:
|
||
![]() |
![]() |
![]() |
#7 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
|
![]() Quote:
__________________
![]() ROW Sound Effects Contributor RFB Team Leader |
|
![]() |
![]() |
![]() |
#8 |
The Old Man
![]() Join Date: Dec 2008
Location: Deep in the Wild Canadian suburbs.
Posts: 1,468
Downloads: 0
Uploads: 0
|
![]()
Well after the war, nukes were developed on subs, so yeah....
Do subs nowadays still use torpedoes?
__________________
![]() The entire German garrison of Vanviken, right here in your thread! ![]() |
![]() |
![]() |
![]() |
#9 |
Chief
![]() Join Date: Jul 2008
Location: HMS Thanatus
Posts: 325
Downloads: 0
Uploads: 0
|
![]()
Definitely. Wire-guided passive/active homing at 55knots and a 27-mile range, 650 pounds of PBXN...don't you wish your fleet boat had an ADCAP?
Check out the DW forum. So yes, subs today do carry torps. Comparatively few carry missiles, and even fewer use nuclear-capable missiles.
__________________
![]() Vanvikan, Feb. 2009: ordinary human, KIA, night 4 ![]() HMS Thanatus, May 2009: ??? human, KIA, night 7 |
![]() |
![]() |
![]() |
#10 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
Uploads: 0
|
![]()
Early in the war (in this game) many Jap ships did not have any guns. Later on most are armed. What I do is carefully scan the ship (and I am usually inside 800 yards when I fire torpedos). If after one or two torpedos the ship is still making way and showing no sign of immediate sinking, and if I see no guns, I will surface and finish her off with the deck gun. I find the 'aim at waterline' function to be the most effective. Also, while I am surfacing I watch the ship thru the periscope with one finger on the crash dive button. Once in a while I don't see machine gunners until they open up. That's when I crash dive. I am currently using TMO and the machine guns are not deadly, but I treat them as if they are. Never surface within gun range of any ship that has a gun. If you have external camera enabled, and you don't mind cheating a little, you can also do a 'fly by' before you surface and check the ship out at very close range.
Last edited by banjo; 12-19-08 at 10:52 AM. |
![]() |
![]() |
![]() |
#11 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
|
![]()
Frankly if I find myself in a situation where I need to use the deck gun, I figure I screwed up somewhere.
If it is a stubborn merchant that refuses do go down I will engage with the gun but from a good range out 3,000 yards or so. There not very good shots. ![]() |
![]() |
![]() |
![]() |
#12 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
Uploads: 0
|
![]()
Well Steam, I look at it differently. I use the deck gun to conserve torpedos thereby possibly increasing my tonnage. Why use another torpedo to finish off a wounded merchant when the gun can do it.
|
![]() |
![]() |
![]() |
#13 | |
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
|
![]() Quote:
Also, if the deck gun were implemented properly. It would take time to prepare the gun, as well as set the ammo chain up. Some of the ammo would have to be lifted into the conning tower and out the back hatch for access to the deck gun. These shells weigh a few pounds and lifting them would take time. Plus, if an aircraft were to come along, you would either have to abandon the deck gun and dive without securing it, which would probably lead to it failing somehow, or you could take the time to secure it and possible lose your boat or some crewman. In SH4 you don't have to worry with any of this, you just surface and fire away, if an aircraft comes, just dive and wait it out. Only good use I can see in the deck gun would be as a clothesline or a signal gun in case of emergency. Edit: Not saying I haven't ever used it, but only when I have a air radar, the seas are less then 3-4 meters a second and I'm 100% certain it is unarmed. Last edited by Orion2012; 12-19-08 at 12:25 PM. |
|
![]() |
![]() |
![]() |
#14 |
Watch
![]() Join Date: Dec 2008
Location: Haslett, MI
Posts: 19
Downloads: 1014
Uploads: 0
|
![]()
For practce I tried sinking a fishing junk using the deck gun. I discovered that to change the elevation is nearly impossible. Pressing the up or down arrow moves the elevation so slow that it is impossible to use. I tried alt arrow, control arrow, shift arrow and nothing helps. Is there something I must do to enable manual elevating the gun?
Also the tonnage on those little fishing boats is all wrong. My 22 foot sail boat weighs a ton and those fishing junks are a good 50 feet so they should be at least 25 tons I became so frustrated that I rammed it to sink it. Last edited by Satch; 12-19-08 at 08:28 PM. |
![]() |
![]() |
![]() |
#15 | |||
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
|
![]() Quote:
Quote:
Quote:
__________________
![]() ROW Sound Effects Contributor RFB Team Leader Last edited by LukeFF; 12-20-08 at 12:22 AM. |
|||
![]() |
![]() |
![]() |
|
|