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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Dec 2005
Posts: 326
Downloads: 5
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In DW, it appears that whenever you hear active sonar from either a buoy, UGST or an MK48, you hear the same sound.
What I rather have is separate distinctive sounds for each item… Does anyone know if this is possible??? My 1st take is the coding in DW tells all of these items to refer to fx_torpping.wav in sfx.agg for source of .wav to use. Although each interface has \sfx, \root\sfx seems to be global for DW, which is where fx_torpping.wav resides.. I currently use a custom audio for the fx_torpping.wav of the active torpedo ping from HFRO, when the typhoon was attacked by the bear in the canyon. Actually I would rather have… a.. Separate audio for the helo active sonar b.. Separate audio for active buoys c.. Separate audio for UGST and similar weapons – can use my custom audio for this one.. d.. Separate audio for MK48 and similar weapons E.. Separate audio for surface active sonar – IIRC, blackmuzzles mod fixed this one *** thanks |
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