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#1 |
Ace of the Deep
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Well it seems that autumn came early this year and it's raining "methods"
Here is another one! Based on the "compound" collision course concept already mentioned here but extended so as to be easily implemented (graphically) in SH4. The text describing the method is here. Have a look at it and post a comment. Considered W.I.P. And BTW I don't claim that the method is original or novel in any way (I would REALLY be suprised if it was). .
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#2 |
Silent Hunter
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This method certainly must work, in theory anyway. You have two situations (equations), with 2 unknowns in common. The more I look at diagram 3, the more I am reminded about the formula derivation of the 3-bearing method. It looks very similar, though is from a completely different setup. (see my 1st message in Nisgeis equal-bearing interval thread) Maybe the style of that derivation can help further with yours.
Whether you have enough time to establish 2 collision courses before the actual merge in praxis is something I am not sure of. Also, if you lag too much behind for stage 2, then your topspeed may not be adequate enough to keep up with the constant bearing required speed. Damn, too many methods, not enough braincells that are fit to divide them over.
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My site downloads: https://ricojansen.nl/downloads Last edited by Pisces; 08-26-10 at 04:37 PM. |
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#3 | ||
Ace of the Deep
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![]() Quote:
Handling the "lag phase" may well turn out to be the "make it or break it" part of the procedure... ![]() Quote:
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#4 |
Navy Seal
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#5 |
Weps
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Doesn't it take FOUR brain cells to perform any type of trig function?
Is it cheating to use a 21st century calculator to do the math and just pretend like you have a math wiz doing the calculations for you, or is long hand absolutely required for the sake of realism? ![]() K.I.S.S.
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#6 | |
Ocean Warrior
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![]() Quote:
http://www.antiquark.com/sliderule/s...lide-rule.html
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#7 | |
Silent Hunter
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Solving something graphically is perfectly acceptable. But the drawing tools can induce major inaccuracy in certain situations. Like in this case, two relative bearings that are close together. The point where they cross could be a very slender 'X'. This would lead to a wildly changing intercept angle (W).
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#8 | |
Ace of the Deep
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![]() Quote:
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- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
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