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Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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Back into DW again
![]() ![]() So I was playing a typical "attack the convoy" mission and something occurred to me watching the replay... that AI surface ships don't evade a detected enemy sub contact until torpedos are in the water. Which begs the question... what *should* a half-way decent response to a hostile sub be? Sure they will shoot ASROCs and helos at the sub, but it seems like course changes and defensive sprints are lacking. Would it be appropriate to default the AI response for a "turn tail and run" behavior or more specially a course change to 90-150 degrees from the hostile sub and flank speed for a good sprint away (with the exception being if a ship has an attack order built into the mission, then a kamikaze headon sprint, may be more appropriate). Opions?
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
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