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Old 10-24-08, 04:54 AM   #1
Nelixdog
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Join Date: Oct 2008
Location: England
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Default Active sonar after firing torps

Hi, my first post here at Subsim

I have been playing Sub Command (with SCX) for a while and recently received Dangerous Waters which I'm enjoying a lot. So far I've only played DW as subs.

A couple of questions if I may :

Firstly, having read some guides and lurked here it seems the use of active sonar in subs is not recommended because it gives away ownships bearing to the enemy. As I understand it, the noise from firing a torpedo also gives ownship bearing to the enemy .

With this in mind, does it cause me any tactical disadvantage to ping the enemy just after I fire my torps. I know that if I ping continuously the enemy can TMA me from active sonar but if I only ping once the enemy still only has my bearing. My TMA using passive sonar is improving but the confirmation of target location using active gives me a good range to improve my solution then giude the torps in. Is there any tactical reason not to do this in the game because I don't often see this tactic mentioned? Would this tactic have been used in real life?

Another question. In guides hiding under a noisy merchant is mentioned as a way to spoof passive sonar in MP games. I don't play MP but when I try this in SP the enemy usually detects me. Will this work against the AI or can AI always differentiate between my signal and the merchant? Maybe I am doing it wrong! Not close enough to the merchant possibly?

Thanks in advance for any advice.
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