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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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i was wondering if anyone ever figured a way to make the unsinkable japanese subs sinkable?
last i heard it was said it might be hard coded that way but little has been mentioned about since. assuming its still unfixable, why not completely reskin a surface ship that will sink like a sub chaser as the larger jap sub and use a small gunboat for the mini sub? just thinking if you added these subs to the game yourself then there is no hardcoded issue right? all they do is sit there in ports as targets but refuse to sink (but when atacked they will submerge) EDIT: the sen toku sub has been fixed and even works in the game as an AI ship but i revived this old thread to learn about the midget sub which the last i knew about was still being investigated for a fix. some progress was made up to a point but as far as i know it is still not fixed and therefore still unsinkable. hopefully it will be revisited and the solution may be found for that sub as well. find the sen toku fix here: http://www.subsim.com/radioroom/showthread.php?t=137591 Last edited by Webster; 10-21-08 at 09:49 PM. |
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#2 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
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Peabody
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#3 | ||
Stowaway
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i watched it closely and saw that it will only submerge evenly in a controlled decent to rest on the bottom which i believe is just a trigger response to being attacked. as for the mini sub i hit one with torpedo and it flew right out of the water up in the air about to the top of the crane and landed on the other side of the dock wall and about 4 bays over only to pop back up like nothing was wrong and i couldnt believe it. |
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#4 |
Mr. Bad Wolf
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Haha and I thought I had a bad luck or something, when I tried...
![]() I once sent, I think, 6 or 8 torpedos into one of these subs, and all it did was to slowly rest on the bottom and slide forwards VERY slowly. No credits in the log book either... Yeah, it would be nice with a destructable sub as target, but till someone can do it, I'll just stay away from them... ![]()
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#5 | |
Stowaway
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the gun crews will not shoot at any other target as long as there is a sub in range so i want to make the subs invisible to the gun crews or just remove the sub from the game altogether. at this point they are not targets but eye candy that sometimes interferes with the subs gun crews. i see people creating new skins for ships and actually adding new ships to the game so thats why i thought if you recreated your own version, maybe it would act as it is supposed to. you could "borrow" everything for the jap subs file to create a completely "new" sub file so when generated it would be a sinkable target. |
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#6 | ||
Sailor man
![]() Join Date: May 2008
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I find it very annoying considering that the game has renown for the Midget sub and the Sen-toku sub.
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I have a renown PDF that states that the Sen-toku has 400 points while the Midget has 100 points. I tried to sink a Sen-toku sub with 4 torps... and it didn't sink! ![]() ![]() Quote:
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#7 | |
Stowaway
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1 - when it goes down it is a level decent like its only submerging not sinking 2 - there are no noises heard from it as all sinking ships make 3 - the map shows the ship is still there and is not sunk 4 - if you surfaced the gun crew wouldblast away at the sub even though its underwater 5 - no visable damage can be seen anywhere and when on the bottom, the subs sits level and upright so for these reasons i say its just a submerge defensive response to your attack and not sunk my guess is wherever the hit points are for these subs they must be set to a really high number which is why they only submerge after 4-6 torps and not just 1. i wonder if we set the crush depth for it to be 1 meter below surface depth if that would sink it? next time you see one fire 4 torps at it from a distance then race over to it using the free cam and sit underwater near where the torps will hit. after impact what how the sub reacts. |
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#8 |
Sailor man
![]() Join Date: May 2008
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Very good bit of information Sir.
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#9 |
Grey Wolf
![]() Join Date: Mar 2005
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In my last career I sunk two Jap fleet subs. one torp each and they blew up. This was in the open ocean, not in port, 1944 I believe. Using TMO 1.5 and RSRDC.
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#10 | |
Stowaway
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try replace the sen toku folder in the submarine folder with the one from tmo, my guess is that would fix it but i cant say the actual file or files within it but its probable the cfg and sim files. since i posted this i've been so busy with other things i havent gotten back to playing the game in a long time. i'll have to look into finding that post on how to fix it so i can add it to my game. |
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#11 |
Seaman
![]() Join Date: Jun 2007
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YES YES YES! While looking through the thread for mods I found an AI Sen Toku and have linked it in my thread. The thread guy said he changed the CMDR Enemy Sub (or something) to CMDR Enemy Ship, so it sank.
I feel really good about myself right now. ![]() |
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#12 | |||
Bosun
![]() Join Date: Dec 2007
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#13 | |
Stowaway
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#14 | |
Stowaway
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![]() mobius22 said he had a link to a fix for it on his mods list page so we can try that. |
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#15 |
Grey Wolf
![]() Join Date: Jul 2007
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