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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
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Hello
![]() Does anyone in here know what decides one's position when in sailbridge view? Or to put it in another way, is it possible to change the sailbridge view and how? |
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#2 |
Electrician's Mate
![]() Join Date: Feb 2007
Posts: 140
Downloads: 8
Uploads: 0
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I believe it is hard coded and can't be changed.
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#3 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
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for god..darn darn
![]() ![]() ![]() ![]() ![]() is there anything in this game that can be altered without the need of having a 10 year education as a computer expert ![]() well thanks for the reply anyway |
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#4 |
Electrician's Mate
![]() Join Date: Feb 2007
Posts: 140
Downloads: 8
Uploads: 0
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I suppose the answer to that is yes, the nonplayable units can be changed in pretty much any way, and new ones can be added. (the exception to this being all the air units, and the ships that launch them are completely unusable). The doctrine the AI follow are quite changeable, so for the most part all the AI (except aircraft) are very modable. But changing player boats is a bit more difficult.
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#5 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
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yeah....I know.....I've spent more hours trying to mod than to play, and this has nothing to do with doing any of the "no,no" things, but just plain attempts of improving............I've had it, my patience has reached the end
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#6 |
Watch
![]() Join Date: Aug 2006
Posts: 23
Downloads: 9
Uploads: 0
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I seem to remember that you can change the position in the database with dwedit tries on sailesm
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#7 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
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@Nemo
Oh yeah!? ![]() ![]() |
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