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#1 |
Ace of the Deep
![]() Join Date: Apr 2005
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It's Sept/Oct 1943 and I'm patrolling off the Palau Islands when radar picks up a convoy heading NW.
I intercept and manage to sink 2 merchants. However in the ensuing counter attack I suffer quite a bit of damage from depth charges - bulkhead, batteries, torp tubes, heavy flooding in the aft torpedo room, prop shafts, rudder... At one point it was all I could do to keep the sub from sinking. Heh, at one point the bow was pointing up whilst the sub was sinking lower. I could only maintain depth with a speed of at least 3 knots and I had to keep ordering the sub to surface. Coulnd't order silent running or slow speeds obviously. After about 4 hours (game time) of pasting the escorts gave up and moved away. I surfaced and finished off whatever repairs I could. However I've a number of equipment damaged beyond repair - all the stern torp tubes, the stern dive planes, and one bow torpedo tube. I headed for Darwin hoping that I could get these repaired but alas no. So now I have a damaged sub, and I'm wondering should I carry on with the patrol or head for Midway with 4 objectives completed but only 2 ships to show for this patrol. Your thoughts? Hull integrity is still at 100%, crew healthy, all systems working fine except for what I mentioned above. Due to the damage to the torp tubes I have effectively 15 torpedos to expend (5 in the bow, 10 reloads). |
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#2 |
Ace of the Deep
![]() Join Date: Aug 2008
Location: Melbourne, AUS
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My plan would be to return to port and repair everything. Its a bit too risky, by the sounds of it, the time it would now take you to submerge is longer, your dive depth has been drastically reduced, better to cut your losses and return with 2 ships than lose your sub and have to start over
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#3 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
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It's hard to figure your hull is 100% w/all that damage.Stay in deep water.Head for repair depot. You will still see action in-route. Move as fast as fuel allows at dark/nite.
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#4 |
Stowaway
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I would go home and repair. I had a similiar situation and I decided to tough it out. I got killed on my next engagement because I didn't have all the capabilities of a working sub. Poor dive depth, speed, etc. Don't risk it.
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#5 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
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Get her patched up and return with avengeance.
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__________________
Contritium praecedit superbia. |
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#6 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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Your lucky to be alive.
Ive been in that situation a couple of times (bow up, engines ahead flank, and still slipping backwards). Also your lucky that you can move at all. Often when the prop shafts get torn up its game over. Take your busted ass ship home already ![]() |
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#7 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
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Unless you are a hard core ded is ded gaming fellow...Save Game and continue to fight...if you find that was a mistake then reload and head for repairs.
This way you will know for certain sure wether you made the right decision. The other way you will be haunted by a nagging "if only" feeling. This style of gaming allows you to find out exactly what the limits are.
__________________
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#8 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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