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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Apr 2003
Posts: 113
Downloads: 3
Uploads: 0
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I had it with the quirky stock AI but don't have a lot of spare time. Which mod do the experts here suggest I try. Thanks
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#2 |
Navy Seal
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TMO. Hope you like to die.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
Uploads: 0
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TMO's design philosophy is on giving players a challenge, not necessarily historically correct.
RFB's emphasis is on historical accuracy. Take your pick. They equally good, it's just down to personal preference. |
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#4 |
Grey Wolf
![]() Join Date: Mar 2007
Posts: 845
Downloads: 11
Uploads: 0
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RFB - Real Fleet Boat.
DAMN GOOD MOD - no I am wrong - One Darn good MOD if you ask me. Started it in Dec 1941. Now I am on my 14th patrol dated Dec 1944 with the ENTIRE thing done on manual targeting. Had total success/enjoyment with the exception of patrol 13. Hmm, seems normal considering the number. Patrol 13 was a dud - no ships - all photo recon missions - sunk ONE ship - a Battleship doing 0 knots. Just headed out on patrol #14 with the mission of inserting Secret Agent Man in far northeast China coast. Hoping to sink what is left in 1945 after the Secret Agent man bashes my steel hull with his rubber raft. :p LUV IT THOUGH! no complaints at this end.
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![]() Sink them all! |
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