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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Mar 2005
Location: UK
Posts: 365
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I am runing GWX 2.0 and have noticed that hitting the enter key no longer fires torpedoes.Also if you have the deck gun manned then go to one of the flak positions and take over the gun,i cant fire it by the space bar.Is this "normal" or is there a glitch?
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GWX 3.0 GOLD,SH3 Commander. |
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#2 | |
Ensign
![]() Join Date: Aug 2008
Location: Vancouver, B.C., Canada
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Not sure about the flak/deck gun issue, I dont usually slug it out with planes but the spacebar always fires my deck gun. |
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#3 |
Eternal Patrol
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This is a clear-cut case of RTFM. It's all explained there.
So many people (myself included) complained so much about accidental firings that it was changed to 'Ctrl+Enter'. Or you can, as I do, just click on the on-screen 'Fire' button.
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“Never do anything you can't take back.” —Rocky Russo |
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#4 | |
Weps
![]() Join Date: Mar 2005
Location: UK
Posts: 365
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I am afraid you are right. ![]() I have just read the manual and it seems that it has explained the torpedo firing issue.Mea Culpa! ![]()
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GWX 3.0 GOLD,SH3 Commander. |
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#5 |
Silent Hunter
![]() Join Date: Aug 2006
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I was another one that constantly hit 'Enter' all the time. I love it as "1x Speed" since it goes well with the + and - keypads for changing time scale.
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#6 | |
Subsim Aviator
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in short, if your going to man the flak gun yourself, it has to be manned to begin with.
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#7 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
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also dont forget to click on the ammo to start to load your guns.
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Task Force industries "Taking control of the world, one mind at a time" |
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#8 | |
Chief of the Boat
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#9 |
Grey Wolf
![]() Join Date: Mar 2008
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It's a good idea to load your deck gun at the start of each patrol. That way you won't have to waste time loading it when you come across that nice, defenceless, coastal freighter.
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