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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
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I just completed the Red Storm Rising campaign (and man was it tough). I've also just started reading "The Hunt For Red October" because I got it at a library bag sale. It occured to me that there's no Red October campaign out there for Dangerous Waters. There's just one mission based on the capture of "Red October". I thought that it would be interesting to set up a series of missions detailing Red Octobers' entire journey from leaving the dock in Russia all the way to it's capture by stringing together consecutive ocean areas one after the other with the goal to transit accross them to eventually get to the final scene. The whole way, the trip would involve dodging Russian and overzealous US vessels chasing after her (depending how the story goes... I havn't read all the way through yet).
Dangerous Waters, of all games DESERVES a Hunt For Red October full campaign.
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#2 |
Pacific Aces Dev Team
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Well the problem is that the fun of that campaign would be to actually control the Thypoon, so you can make the different missions: Exit Poljarny, Lose your "escort", break out in the Atlantic, rendezvous with a 688i, kill the Alfa that is sent to kill you, etc.
And you can't do that in DW (At least legally) so you would need to have an Akula in its place, which kills much of the fun. :hmm: Never mind, it is certainly a great idea for a Sub Command campaign, using SCU to control the Thypoon ![]()
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#3 |
Silent Hunter
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Bill was working on something like this awhile ago. He got as far as the "flying gas can" part, maybe a bit further (reaquisition at bottom of RR1?)
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#4 | |
Master of Defense
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#5 | |
Ocean Warrior
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Other options would be to keep the Red October as a Typhoon and have the player controlled platforms be the ones that are interacting and hunting the October while opposing each other... IE.. US ships/aircraft and Russian boats. I also noticed that the current DW with LWAMI doesn't have the Alfa's in it while Sub Command does so we may have to wait for the next LWAMI where the SC database will be entirely ported over, mod it in ourselves, or just change the Alfa to a comparable sub in the DW database. I'm sure people would forgive the change of making October an Akula since that would still give them the feel of stealing a Russian sub and running with it like what happened in the book considering the fact that we can't make a playable Typhoon.
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#6 | |
Pacific Aces Dev Team
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#7 |
Watch
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How about instead of "The Hunt For Red October", "SSN" his other submarine novel about a fictional conflict between the us and china in which a US sub USS Cheyenne wreaks havoc on the chinees navy.
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Evil, Malice, Death, Decay. Just another working day. |
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#8 |
Ocean Warrior
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I actually Acquired SSN at a library bag sale as well. It's not really a book book actually. It's meant to be a companion to the (Atrocious) video game SSN Stratagies of Submarine Warfare. BUT.. the nice thing about it is that it pretty much IS a bunch of scenarios that walk you through various sub engagements so it would translate REAL well to Dangerous Waters.
Someone did eight SSN missions for Sub Command. I tried porting them over to Dangerous Waters, but I had some issues (Mainly quite a few units that just weren't moddled in the DW database as opposed to SC with SCX). Like I said previously.. when the new LWAMI is released, it will have the whole SCX database included in it so it would be a matter of waiting for LWAMI or just making the models ourselves copying the data manually.
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#9 | |
Navy Seal
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#10 |
Sonar Guy
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@Terror666
What about a Chinese Kilo that wrecks havoc among the US navy?......... |
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#11 |
Watch
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Interesting thought, but an old diesel sub really?
![]() But I guess as a counter to a US oriented scenario, could be cool.
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Evil, Malice, Death, Decay. Just another working day. |
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#12 | |
Grey Wolf
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#13 |
Ocean Warrior
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You know what I was thinking today...
It would be cool to get a group of people together to form a DW/SC campaign creating team. Campaign creation takes quite a bit of time for one person to be doing everything. How about setting up a design team to build campaigns ? This way, the things would get finished faster, there would be interesting diversity in story and in the scenarios due to more than one person being involved. Also, it would make for a nice classroom for potential mission designers to learn new ways of doing stuff with the scenario builder as obviously, everyone would be at different skill levels. This would mean that there would be more people out there designing scenarios. It would be cool to release a really well done campaign like once every month or so and the collaboration with others would make things fun to design as well.
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#14 |
Sonar Guy
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@oneshot
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