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Old 08-10-08, 11:50 PM   #1
DS
Planesman
 
Join Date: Sep 2002
Location: Canada
Posts: 185
Downloads: 94
Uploads: 0
Default [WIP] Sea Worn Boat Mod

I've been working on a mod to modify fleet boats into a more realistic (I believe) representation of a boat that has seen several patrols since it's last overhaul.

The first boat I'm working on is the Gato. I've been working from some reference books, on-line sources, and input from this forum in another thread.

Completed so far:

-New skin including some rust, barnacled scummy hull below the waterline, quick paint patches above the water line, etc.

-Slightly reduced maximum speeds on surface and submerged

-Slightly reduced endurance



I am looking to finish this project with adding random system failures, and am looking for input from modders more advanced than me.

My questions:

1. Working with the damage system, are there any thoughts on how to add random failures?

2. I am also looking to lengthen repair times for certain internal systems. Does anyone know if damaged but not detroyed systems suffer performance degradation assuming they are still working? (ie: if radar is "damaged" but still functioning, is detection performance affected?)
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