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#1 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
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I need to know the effective range of aircraft. Even an educated guess from experienced SHIV players would help me because I hardly ever play
![]() Problem: My map generator can read airbases w/o problem but I need to know how far the airplanes operate, otherwise the information is not very good. If you're interested in the progress you can download test data here (everything you need to view the map is included): http://www.christian-wendt.org/SH4/SH420080820.7z ![]()
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Last edited by GlobalExplorer; 08-20-08 at 08:06 AM. |
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#2 |
Stowaway
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In the Land folder each airbase has a cfg
In cfg are airgroups Depending on what airacraft in airgroup depend range ( each aircraft have range on own cfg in air folder ) Stock 1.5 LargeAirBaseUS [AirGroup 2] StartDate=19420602 EndDate=19440101 Squadron1Class=LBSUSSearchPlane- range in cfg is 2100 unsure whether mile or KM Squadron1No=18 Squadron2Class=USHeavyBomber - range in cfg is 2100 unsure whether mile or KM Squadron2No=12 Squadron3Class=USTorpedoBomber - range in cfg is 1200 unsure whether mile or KM Squadron3No=6 Squadron4Class=USFighter- range in cfg is 600 unsure whether mile or KM Squadron4No=6 So all depend on what in airgroup Course mods have changed thoseairgroup and ranges Hope that help |
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#3 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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Thanks this will help, but is still not exact enough.
Because miles, kilometers makes a big difference of course. I also need to know if range means one way or two way. Otherwise if both uncertainties add up we could end up with a variation of 400% in the diameter, which in 2 dimensions is more like 1600%! I still could set it to some fixed value depending on the type of airbase I think, but I will need councelling by some experienced players for this. In more simple terms, if you look at my screen are the circles too small or too large? I already assume they are too small, but by how much?
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#4 |
Commodore
![]() Join Date: Jul 2008
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I'm getting ready to head out for patrol, I'll stay surfaced and see if the aircraft range is close.
Edit:Explorer, are you just covering OM, and the uboats or are you also going to cover the Us caparison?? |
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#5 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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Any additional information about aircraft range is highly appreciated.
If everything goes according to plan, it should work with all mods / versions. Here is a current version with 1000 km one way radius, campaign date is Jan 01 1942: You see that the "Flying Tigers" or whatever it is that appears in India can hardly reach the coast with this radius. Does it mean radius must be larger? ![]()
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Last edited by GlobalExplorer; 08-21-08 at 07:54 AM. |
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#6 |
Stowaway
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OK
Using Spanish Atlantic mod Shanghai airbase is LargeAirBaseJP ingame LargeAirBaseJP ingame Cfg shows airgroup [AirGroup 3] StartDate=19420501 EndDate=19430801 Squadron1Class=A6M2Zero Squadron1No=12 Squadron2Class=G4MBetty Squadron2No=9 Squadron3Class=LBSH6K Squadron3No=6 Squadron4Class=H8K Squadron4No=3 Largest radius is H6K\H8K with 2000 ClassName=LBSH6K 3DModelFileName=data/Air/ALBS_H6K/ALBS_H6K UnitType=304 MaxSpeed=185.000000 MinSpeed=60.000000 MaxRadius=2000 ;2500 Circle relate to largest radius and is in KM in mission editor ( hard to get exact measure ) ![]() So look like maxradius in KM Hope helps |
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