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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
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Hello All!
Is the world in SH4 flat? Would I save fuel by running in a direct straight line over long distance, or great circle? Capt. BC |
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#2 |
A-ganger
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That's a solid question.
If you notice, the cape extending off of Alaska seems to be very elongated. Maybe its round??? So a curve is faster than a line?? |
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#3 |
Captain
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Well make a circle from your departure point and look at the distance and make a straight line and look at the distance .....
Mud
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#4 |
Samurai Navy
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It's flat, I'm sure. In SH3, the Kriegsmarine map grids were nice and square near the equator, but grew significantly larger and elongated the farther away you went. In reality, the distance between the eastern and western edges of a grid square should be the same no matter if it's on the equator or north of Iceland, but that's not how it was in the game.
SH4 is using longitude and latitude lines intead of grid squares, but I'm still pretty sure it doesn't model a globe and calculate distances appropriately.
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#5 | |
Sea Lord
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#6 |
Navy Seal
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That was a crappy choice. It'd be nice to have a real horizon. The position of the horizon vs landmarks on targets was a way of finding the range in RL.
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#7 |
Loader
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Tater must have experience as a deckhand.
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#8 | ||
Seaman
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to see if this is model'd in the game (which i really really would think it is) ride strait west at 0 degrees lat. for one Minute (not time but on the map) and time it with your watch, then do the same thing at a very high lat. . The higher lat will me much "shorter" comon peoples this is freakin 3rd grade stuff, 5th at the maximum (sorry if im a bit frustrated)
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#9 |
Swabbie
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Maybe, just maybe my eyes are finally failing me, but the illusion of 'curvature' is apparent if you install Beery's extended height mod. Pull it back as far as you can and check the horizon... Its slightly curved. If not an actual globe therefore a nice little touch to say you were not allowed to zoom out so far originally.
But like I said maybe my eyes are going ![]()
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#10 | |
Sea Lord
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#11 | ||
Sea Lord
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#12 | |
Pacific Aces Dev Team
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In SHIV with flat projection the distance between San Francisco and Tokyo is 11824 Km
![]() In GoogleEarth with globe projection the distance is 8546 KM ![]() Both SHIII and SHIV use a flat map projected on a cylinder ![]() This is a common practice in game development, because it makes things easier such transform non-player units along waypoints and many more ... A drawback of this practice is that the distance between two points does not take into account your position relative to the Ecuator. Quote:
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#13 |
A-ganger
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Which makes me wonder if this is the reason I'm having so much trouble staying on station off Japan. If SHIV uses accurate fuel loads (and I don't know if they do), but distances are actually greater because the world is flat, wouldn't that reduce the patrol range?
Excellent explanation Seeadler. ![]() |
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#14 |
Samurai Navy
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I think the reason is you are sailing at more than ahead 2/3 during transit. I use 1/3 - best bang for the buck.
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#15 |
The Old Man
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I remember reading one of the dev diaries about making the new map and saying it's flat.
"...Maybe, just maybe my eyes are finally failing me, but the illusion of 'curvature' is apparent if you install Beery's extended height mod. Pull it back as far as you can and check the horizon... Its slightly curved. If not an actual globe therefore a nice little touch to say you were not allowed to zoom out so far originally...." This is an illusion caused by the camera zoom technique, fog, haze, horizon depiction. -Pv- |
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