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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
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Which parameter controls the roll motion of the boats.
I changed the Sim cfg. Mech. Parameters per the instructions given in the thread concerning the sub being like it was on rails. But now all the boats have a ridiculous roll. The side to side movement needs to be slower to look more realistic, instead of looking like a bathtub toy.Waves these are the two parameters that seem to control the behaviour on the water. Waves amplitude=0.5 Waves attenuation=0.10 So which one of these controls the pitch, and which one the roll? |
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#2 |
Rear Admiral
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Use S3D and open up the submarines .sim file
Your looking for GC_Height. Its probably set somewhere around 2.75 or 3.15 or something like that. Reduce it down to 2. umm i dunno... 2.1 .. 2.25 something like that, then try it in 15 kt winds and see if it rocks too little or too much. Its a trial and error kind of thing. Warning: with this setting, going too high with the GC height (ex. 3.75) can cause your boat to capsize if rammed or in real rough weather. A good acid test for this is to set up a single mission with a destroyer doing 25 kts at a 300 to 500 meter distance from the player starting position in such a manner that he will ram you. This allows you to see just how far the boat will roll when properly "encourged". |
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#3 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
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S3d for some reason does not work on my machine. I think it is because the files needed to run in (windows files) are too big for my drive. My machine has a small area for the operating system). So I am screwed in that area cause I really wanted to run this program.
Could somebody set the sub files up for download in the better roll characteristics set up? I would do it myself, but as I said, S3D is kaput on my machine. |
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#4 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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![]() Quote:
SH3 [Mech] Waves amplitude=0.5 ;[0,1] Waves attenuation=0.03 ;>=0 Sh4 (1.5) [Mech] Waves amplitude=0.2 ;[0,1] Waves attenuation=0.75 ;>=0 ... Try up Waves amplitude ... Try down Waves attenuation ... Example: [Mech] Waves amplitude=0.8 ;[0,1] Waves attenuation=0.03 ;>=0 ... You will get greater and abrupt waves ... P.S. Do not forget ... boats in SH4 are greater and heavy ... And you can play with mass or (if mass=0) displacement (down it) ...
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#5 |
Seaman
![]() Join Date: Aug 2008
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Bumped!
this has some very intresting results after some experimenting ive managed to get rid of that annoying "sub on rails" and have a pretty awesome riding on the waves effect now, one time i musta been pointing 45 degrees going up this huge wave and i got to the top and rolled over it and slammed down the otherside. Thanks guys ![]() |
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#6 | |
Machinist's Mate
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#7 |
Ace of the Deep
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Ditto. Can you reproduce the file so we can DL and try it?
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#8 |
Seaman
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Basicly i used advarts example and tweaked it a bit slightly to hopfully match the wave sizes and heavy weather conditions ingame. If you put this into your sim.cfg it will be near the top under [Mech] you should see some big differnce in the up and down motion of the submarine when in bad weather.
Waves amplitude=0.8 Waves attenuation=0.03 |
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#9 |
Pooped from posting
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do you have WClear's Environmental Mod (since 4.4) running?
he included some modded submarine .sim files which give a similiar swing effect. changing wave amplitude alone this high affects all other ships and may cause strange behaviour. |
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