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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Jun 2008
Location: Bell Ranch NM
Posts: 41
Downloads: 25
Uploads: 0
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If you can't avoid a depth charge, where is the best place for it to go off near you? Above or below, to the side, in front, I know not at all is the best. I had two of those Efertofu (or something like that) circling me for 3 game hours, pumping dc's off the side and behind them. Had a lot of fun dodging them, and didn't take any damage even with some very close ones. I was around 525 feet, in my shiny new Balao class. I'm running 1.5 +TMO+ PE3.
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#2 |
Last Man Down
![]() Join Date: Feb 2008
Location: Mississippi, USA
Posts: 242
Downloads: 6
Uploads: 0
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A close depth charge is never good no matter what, but in reality, all of the explosive force from a depth charge goes UP and a little OUTWARD but never downward.
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#3 |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
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Below is bad!
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- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
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#4 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
Peabody
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#5 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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In real life, it was preferable for a DC to explode above a submarine, as ones exploding below a shallow sub would drive it upwards and there was a danger of the submarine broaching the surface.
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