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Old 04-26-07, 06:55 PM   #1
DirtyHarry3033
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Join Date: Aug 2005
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Default Replay system - is it actually GOOD for anything?

Just tried the replay option tonight, after learning you must check "Save Replay" on every save from the very 1st one, or you lose the ability to save a replay. (Couldn't save 'em before, because I didn't know that...)

I made 4 saves during the 1st 4 days, 17 hours of my current patrol, checked the box so I have a "replay" for each one. During the last hour of this patrol, 4 days 16 hours into it, I encountered a solitary Jap Large Old Split Freighter at night, engaged and sank her with gunfire. Made a save with replay just before engaging.

Saved the game after she sank, clicked "Save Replay" then loaded the replay made right before the engagement to see the kill I made.

Hmm, replay started at 00 days, 00 hours, 00 minutes In other words, the replay I saved following my kill started the instant I left port. So I had to either click the time-line to a point exactly 4 days and 16 hours to see the action I was looking for, or worse yet, fast-forward thru it all while mashing numerous buttons with one hand, and moving mouse with other, to follow my sub until I got to the desired point, with a spare hand waiting to hit "pause" when I finally got there

And of course I learned when I over-shot the action, there is NO rewind. No way to back up except to reload the replay and do the whole thing over again.

I'm trying to picture myself reliving my sinking of Yamoto, 42 days 16 hours and 22 minutes into a 60 day patrol for instance. Seems it would be much more likely that I'd see myself sink Yamoto again much faster, by starting a new patrol and waiting to encounter Yamoto a 2nd time...

Am I missing something here? I actually expected the replay to start from the save point of the replay you load, not the beginning of the patrol.

So what good is it? Am I missing something here? Doing something wrong? Or is the replay just a totally broken "feature"?

DH
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