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Old 07-14-08, 04:59 PM   #1
Murr44
Grey Wolf
 
Join Date: Mar 2008
Posts: 913
Downloads: 16
Uploads: 0
Community Units CTD problem...

I'm having a problem with the Community Units (GWX 2.1 ready) mod. It seems that each time that I've enabled the mod through JSGME my game will ctd at some point when I've saved in mid-patrol. These crashes rarely, if ever, happen right after the saved game is loaded. They always seem to happen after some time has passed; at least an hour or so. The last ctd occurred when I manually moved the IWO to the bridge & the one before that happened when I went to "change a record" on the gramaphone. I never save while submerged or near any land or objects (ships or aircraft) & always manually move crew around. I also don't add new mods in mid career or while out at sea. I'm using "stock" GWX 2.1 with the following mods enabled:

1) 2.1 bugfix
2) Interior Diving Angles (GWX compatible version)
3) Head4 by Anvart (gets rid of the ugly triangles on the crew's haircuts)
4) GWX - Capt. America's Icons
5) GWX - Colour Contacts
6) GWX - Enhanced Damage Effects
7) GWX - Lite Harbour Traffic
8) GWX - Integrated Orders
9) Lifeboats & Debris v3B
10) Red Nav Map Night Filter by Venatore
11) Red U-marker by Venatore
12) German Submarines Soundtrack for JSGME
13) Sub Image mod
14) Torpedo damage final by Ocean Blue.

I also have the latest version of SH3 Cmdr with the GWX config files installed (correctly - I think). The game is very stable when the Community Unit unit isn't enabled. When I have enabled that mod I've always done it right after enabling the 2.1 bugfix. Any help would be appreciated as I'd really like to use the Community Units and it would be a pity if I couldn't because of instability.

Thanks...
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