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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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#2 |
Sea Lord
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Kinda reminds me of Half Life 2. Not that I'm complainig. There's some nice touches in there. I reckon I'll be importing that one.
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#3 |
Silent Hunter
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Uh ... that didnt impress me, it looks clumsy.
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#4 | |
Sea Lord
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Well, that was the xbox version. ![]() |
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#5 |
Admiral
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Location: Michigan, USA
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I think it looks cool. I guess I can look at the game than most other fans since I have never played Fallout before. The gore looked cool. I will probably end up getting it. Who was the announcer? He sounds like Clavicus Vile from Oblivion.
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#6 |
Frogman
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Xbox version? No wonder why the movement was so weird. Anyway, it was really cool to see the VATS thing in action. Looks more like a fun gimmick to me though. For sure I will use it, but only for the cinematic fun.
I have been out of it in F3 for a while. Can somebody tell me if the game will have a vehicle like the car in F2? This game is just begging for some Road Warrior moments. I still think the mini nuke is retarded, but whatever. I loved watching the guy's leg get blown off by the players shotgun ![]() If Oblivion is any indication, this game will have an absolutely insane mod future. I mean that in a good way btw. |
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#7 |
Crusty Capt.
![]() Join Date: Sep 2007
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It is the XBox version. As far as I know beth didn't release a PC beta demo. I think they're worried it would be leaked on the net.
However the PC version will be very similar if not exactly like the XBox version. They're gearing the PC version to work with a keyboard and mouse. PS3 I don't hear anything good coming to them about FO3. Anyhow To keep the peace I won't say anything more negative about FO3 and Beth for now. |
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#8 |
Rear Admiral
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Make sure you guys know that this is in no way like Half Life 2! Half Life 2 was simply a rat maze with scripted elements. Fallout 3 is Oblivion like in that you can go anywhere and do anything you want! Two different games. I am personally one that didn't care much for half life 2 - no freedom in that game. I rate it about 70% since I felt like a rat going down a maze with only one possible way to go forward. It was fun enough to complete, but not fun enough to be more than a simple passing memory.
-S |
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#9 |
Silent Hunter
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Yea, the go-anywhere-you-want sounds very good, but I have yet to play a game where its actually any fun. (Except in the vaguely free FarCry)
I just think this kind of gameplay screams "BUGS!" And "we need a patch NOW!" But hey, I hope I`m wrong.
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#10 | |
Rear Admiral
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-S |
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#11 | ||
Crusty Capt.
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Even the Shivering isles was interesting with its new cosmetic look similar to Morrowind at first and was somewhat an improvement from the original. Still boring. Problem was I liked daggerfall and morrowind. I fell for the scam with Oblivion false advertisements and bought it assuming it was what it was suppose to be. It turned out not the case. |
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#12 | ||
Seasoned Skipper
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Hmmmm...Wolfehunter's comments and my discussion with GE on the other thread makes me wonder what kind of results we'd all get on the Bartle test.
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"Stop sounding battlestations just to hear the alarm." |
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#13 | |
Rear Admiral
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By the way, none of the Elder Scrolls series will 'ever' touch Daggerfall. Daggerfall you could just do too much and do anything. If you liked a house, you could buy it. If you saw a ship you wanted, you could buy it. Besides, all the random dungeons. Yes, the dungeons were hand drawn in Morrowind and Oblivion, but there is something to be said for random designed dungeons as found in Daggerfall. Daggerfall also had the second largest landscape in any game I know of - Morrowind and Oblivion would fit into a tiny corner of it. Daggerfall had changing seasons too - like snow on the ground when it was snowing, etc. Daggerfall also had the leg up on creating custom items, or custom spells, or custom characters. Matter of fact, the shear number of items and things in the game make the games that came later look small. The point being - are we trading shiny graphics for pure gameplay? That is the question. For land mass, Daggerfall was even a fraction of Arena The Elder Scrolls by the way - about half I think. Still, except for the improving graphics department, Daggerfall will be the best in the Elder Scrolls series for ever more as far as I can see. -S |
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#14 |
Seasoned Skipper
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The bigger you make the world, the less detailed everything in it is, which is probably a serious problem when it comes to your big, free-roaming RPG. Daggerfall was huge, but there wasn't much meat behind a lot of the stuff. Morrowind and Oblivion went for the 'smaller but more little details' thrown in approach, but I agree it'd have been nice if they'd had a bigger land area and more 'neat little options' like Daggerfall.
Which of those games is the best...I can argue with myself for hours over that, much less someone else. ![]()
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"Stop sounding battlestations just to hear the alarm." |
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#15 | |
Rear Admiral
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As far as Oblivion goes, it was better than Morrowind, but its fast travel feature is what made it feel 'less' than Morrowind. Morrowind, to get somewhere, you had to walk! ![]() -S |
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