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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Jan 2004
Posts: 522
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this would be cool leaving port to have the lights on, then maybe some how implement ability to turn them off in game.. any takers. on this project.
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![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
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#2 |
Lucky Jack
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This has been looked at in SH3 and 4. I do not believe the switch to turn them off was solved.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#3 |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
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linking it with silent running command maybe as a work around?
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![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
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#4 | |
Commodore
![]() Join Date: Jul 2008
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#5 |
Lucky Jack
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Problem is....just how much silent running will you do on the surface?
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#6 |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
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radio trigger then instead of playing a wav file it wil triggger the lights.
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![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
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#7 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
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Then you wouldnt be able to hear the raido broad casts and music mods, I also dont think subs used navigation lights in enemy waters. That would just aid a distroyer.
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Task Force industries "Taking control of the world, one mind at a time" |
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#8 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
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Honestly, I just don't see the purpose of doing a mod like this. There's no way to just trigger it in home waters, and any of the suggested workarounds just wouldn't work.
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