SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-21-08, 12:52 PM   #1
capthelm
Captain
 
Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
Default animate port stern starboard navigation lights on sub any 1

this would be cool leaving port to have the lights on, then maybe some how implement ability to turn them off in game.. any takers. on this project.
__________________

"One torpedo ... one ship"
my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo
my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8
capthelm is offline   Reply With Quote
Old 08-21-08, 01:08 PM   #2
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,255
Downloads: 90
Uploads: 0


Default

This has been looked at in SH3 and 4. I do not believe the switch to turn them off was solved.
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 08-21-08, 03:28 PM   #3
capthelm
Captain
 
Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
Default

linking it with silent running command maybe as a work around?
__________________

"One torpedo ... one ship"
my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo
my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8
capthelm is offline   Reply With Quote
Old 08-21-08, 03:39 PM   #4
Orion2012
Commodore
 
Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by capthelm
linking it with silent running command maybe as a work around?
I too thought that, or maybe the radio??
Orion2012 is offline   Reply With Quote
Old 08-21-08, 05:15 PM   #5
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,255
Downloads: 90
Uploads: 0


Default

Problem is....just how much silent running will you do on the surface?
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 08-21-08, 07:08 PM   #6
capthelm
Captain
 
Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
Default

radio trigger then instead of playing a wav file it wil triggger the lights.
__________________

"One torpedo ... one ship"
my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo
my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8
capthelm is offline   Reply With Quote
Old 08-21-08, 08:11 PM   #7
Task Force
Rear Admiral
 
Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
Default

Then you wouldnt be able to hear the raido broad casts and music mods, I also dont think subs used navigation lights in enemy waters. That would just aid a distroyer.
__________________
Task Force industries "Taking control of the world, one mind at a time"
Task Force is offline   Reply With Quote
Old 08-21-08, 10:34 PM   #8
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Honestly, I just don't see the purpose of doing a mod like this. There's no way to just trigger it in home waters, and any of the suggested workarounds just wouldn't work.
__________________


ROW Sound Effects Contributor
RFB Team Leader
LukeFF is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:15 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.