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#1 |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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I have the Heavy Cruiser Maya working but have a couple problems, Hope you can help.
1. Range. The DDs and Merchant ships are hitting me with their deck guns before I am "in range". Apparently I need to be less than 5000Yds. But he merchants are hitting me quite a ways before that. How do I increase the range? The guns on the side were set to obj_Turret they are 5in_AA_Double_turret_base_Jp so I changed to obj_Cannon so they would also shoot at the ships. But the main guns 8 inch won't fire unless I'm inside 5000yds. Also they are not very accurate even with the same gun as the DD (I changed it for a test) 2. On the Pocket Battle Ship it start firing immediately, and when a target is destroyed it automatically goes to the next target, the Maya does not. I have to manually select every target. (which sometimes is a good thing to attack the 'dangerous' ones first) 3. When I do attack and the targets are on the starboard side, the port guns shoot off into empty ocean. If I was with a Task Force they would probably shoot my own ships. In other words, when I do start shooting ALL guns shoot whether they can hit the target or not. Any idea on this? Other than that most of it is working, need to import the conning info for the AA guns and deck watch crew, TBT, and move the torp doors. I tested the torp to make sure things were working, it was inside the hull and I blew myself up.:rotfl:. But it works. ![]() Any help appreciated, just doesn't seem right that the merchant deck gun can outrange my 8 inch turrets. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#2 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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When you have one gun completely playable with gun crew, you have the same AI settings like on your sub.
For the range look at: Data/cfg/sim.cfg ;AI surface ships sensors cfg file [Mech] Waves amplitude=0.2 ;[0,1] Waves attenuation=0.75 ;>=0 [AI Cannons] Max error angle=3 ;[deg] Max fire range=6000 ;[m] ^^^^^^ push it up Max fire wait=12 ;[s]
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#3 |
Ensign
![]() Join Date: Apr 2008
Posts: 222
Downloads: 46
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No xan, THAT alters ONLY AI Ships, if you want longer firing range for you'r gunners, thy must edit the crewAI.cfg and at least adjust max AA Gun range and Max Cannon range (values 3).
I have those setted for 15 000 meters and about 14 000 with AI Guns, i get to do quite fierce battles. Also you might want to readjust the values for sensors CFG and adjust visual (so you can actually lock the target from longer range). Then you're good to go in #1 |
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#4 |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Thanks Xantro and W4lt3r, I will check those out. No idea why the guns on the wrong side of the ship are also firing? They can't even see the target, and they are not even turned to the max value in an attempt to point at the target, they just shoot.
@ W4lt3r: I can get a lock and the yellow arrow but as soon as they say 'man the deck guns' (which is already on) it loses the lock. So the visual may be a problem as well as the range, thanks. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#5 |
Ensign
![]() Join Date: Apr 2008
Posts: 222
Downloads: 46
Uploads: 0
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Peabody, the gun firing problem might be found in AI or the gun's crew AI files.. I think all gun crews in the game fire even if the target is misalinged looking at the ship (most of the time, enemy ships start to fire at 3-5 degree error with guns) so propably there is a modifier for player guns aswell...
But wait a minute, are you putting the 4.7" duals to surface combat? They were designed to engage aerial targets most of the time. But i think there is an error in the ship's gun AI files, wich would determine at how big degree/Angle error the guns start to fire.. I have no other idea then. |
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#6 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
Yes the guns are changed according to the gunsradar.dat which has them as obj_cannon which will fire at both if it has the right ammo. In the game they were obj_Turret and had only AA ammo. I did find the 3 degree for AI, I haven't found the setting in player settings yet. (Because I wasn't looking for it until you told me ![]() There is a different 5 inch Jap but the shield around it is too big for the platforms. And I figured my subs 5" deck gun does a good job on merchants, don't know why it wouldn't work here in addition to the four 'big' guns. But I am a beginner and there is a lot I don't know. And the 6 inch was way too big!!! There is a 4.7 US but this is 5 inch Jap. Don't imagine there is much difference. Do you think I should NOT use them as cannons? As for AAs there are 17- 25mm and slots for more (35) that are set to NULL, they used the same epq file as Takao (sister ship) I think, but someone else is working on that one so I picked the Maya (I think it's Miner). So if 17 guns can't shoot down a few planes, then we are in big trouble. I think the biggest problem is they all shoot at the same target. The bridge is not where I want it but it need some 3D work and I can't get it to work, too many bars in the way, can't see anything. So for now it is in the highest platform, I did get the bars out of the way up there. But not much room up there. @ Ishigami never mind the shrine until you see the ship, I am a beginner.:rotfl:. Thank you again for your help. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#7 | |
Navy Dude
![]() Join Date: Mar 2008
Posts: 177
Downloads: 20
Uploads: 0
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