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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Jun 2008
Posts: 130
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Hello,
I am a long time player of both 688 and SC , and continue to play both for different reasons. So far, these 2 subsims have satisfied me a lot, and were wasting enough of my free time to not add on top of it another even bigger scale subsim like DW. Recently on a store not so far of my home, i noticed an old unsold box titled Dangerous Waters, very very cheap too. This argument made me consider now acquiring it, though the free time wasted will not be easy to fix ![]() But before doing so, i would like to hear some answers from you DW veterans about some points i read on subsim since i discovered the website : -Is Dangerous Waters stable now that it will not be patched anymore by sonalyst ? I remember reading so much crashing report that this alone added a lot more weight to me decision of not buying it, and even if it is that cheap now i am not willing to begin to enjoy a product just to end in frustration by regular CTD . -Apparently there is a realism mod "LWAMI" that improve and balance the sim a bit more, i remember having read that at some point the LWAMI mod wanted to implement the whole SCU/SCX database. Has it been done ? -There was some threads here mentionning that some users had regular stuttering during the gameplay even with nearly nothing else than a sub in a mission, while for them in comparison SC was perfectly smooth even when having a very lots of platforms in a single mission. Has this been fixed in the latest version of the game, or are some DW users always annoyed by this problem ? -Recently i found this thread in archive demonstrating a bad detection flaw in DW that was not existing in SC at all. Was this big problem fixed in the latest version of the patches, or is it always present somehow ? -As i read that the LWAMI mod, on top of creating a better balance and improving the realism, fixes some DW bugs that are always present despite the latest patch, it is obviously a must download to the game. But does it mean that like SXC/SCU for Sub Command it will make every stock missions and campaigns unplayable, as the different detection ranges, the different weapon loadout can change totally what was supposed to happen in a stock SC mission : I remember an escort the tanker mission in which you must detect and destroy some enemy subs ambushing the tanker, but SCX/SCU gave some kind of surface missiles to those enemy subs, leading the tanker to be destroyed a minute after the mission start. -If the previous problem exists then in DW , is there some reworked for LWAMI version of the stock campaign/missions ? -There was a difference in term of gameplay between the games 688 and SC concerning the 688, so concerning the subs, is there a difference between the SC and the DW simulation of the 688, the Akula and the Seawolf , or are they exactly the same as in SC ? Thanks for any answers |
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#2 |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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You have got to be joking referencing threads 4 years old !!!
Man, the game has drastically changed and improved since then. Otherwise people wouldn't still be playing it in single and multiplayer don't you think ? ![]() There was a 1.04 official patch, Lwami is up to version 3.10 (not yet released but very near) and we have 2 SCX-SCU type mods Alfa Tau and RA. |
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#3 |
Machinist's Mate
![]() Join Date: Jun 2008
Posts: 130
Downloads: 0
Uploads: 0
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Well, i know there was a patch from my searches on this board, but that does not tell me if that detection bug was ever fixed, as apparently it seems none noticed the bug anyways out of this 4 year old thread at that time.
And it does not tell me how much stable DW is now after patched as i can always find some CTD reports, and i don't see that much people posting about their game experience anymore. And does LWAMI include the SCX/SCU database as apparently it was intended, or is it for further updates ? But anyways, unfortunately the box was not Dangerous Waters, but Hostile Waters, my eyes played me lol , so i'll certainly keep patrolling with 688 and SC for more time ![]() |
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#4 | ||||
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
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Having said this, the game is plenty stable in single and multiplayer. From time to time yes you can have a crash but as I said it is something quiet rare and doesn't detract from enjoying the game. The fact you don't see people posting their game experience is because most players play within the confines of virtual navies. There are not a lot of players on hyperlobby or gamespy. I'm part of the betasom forum (italian forum) and we organise and play at least 1 cooperative multiplayer mission each week. These are big missions with 8-10 players, 2-4 hours mission with 2 or more teams to achieve specific objectives (so nothing of deathmatch type playing). Other players on this forum are part of other vitual navies. Quote:
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#5 | ||||||
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
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#6 |
Machinist's Mate
![]() Join Date: Jun 2008
Posts: 130
Downloads: 0
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Thanks for those precisions goldorak and Molon Labe.
Sounds really good if the game reached that state. Next time i see a Dangerous Water box on a shelf, after having made sure it is not Hostile Water ![]() |
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#7 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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If you're into modern naval sim especially sub BUY IT!!!
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