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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Mar 2005
Location: Hellgium
Posts: 48
Downloads: 17
Uploads: 0
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Officer caps on other crew?
Guten Tag Herren Kaleus!
Greetings from a long time reader and admirer of this astonishing community, back from a long time ashore. I come to you with great humility and a simple question. Is it somehow possible to have the officer caps appear on other crewmembers instead of their standard headdress? Ideally, I would like to be able to have officers as well as NCOs wearing caps and the seamen wearing their standard headdress. I did not find any mention of such a mod, though I may not have looked hard enough. I did find a thread on a German forum relating to the issue here: http://forums-de.ubi.com/eve/forums/...2/m/2771072056 The thread itself offers very little in the way of an answer. So far, my own feeble attempts have resulted in nothing happening at best and crashes to the desktop at worst. I tried something easy first: giving the entire crew officer caps (regardless of rank). Sure, there would be some manual adjusting to do in the crew_config files, but it would have been a good start. I had initially hoped that simply copying and renaming the officer files (found in \Crew\Helmet\OFF\) to the crew files names (found in \Crew\Helmet\POS\) would do the trick. Idle hope which resulted in crashes to the desktop when loading the game. Still, I have some hope left. Officers and crew wear the same outfits and headdresses on the deck during bad weather (found in \Crew\Casket\Casket02\), meaning that the models must be fundamentally compatible. Any help or advice is greatly appreciated. Either that or a "Nope, not possible, hard-coded in the engine". |
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#2 |
Stowaway
Posts: n/a
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All you need to do is change the 3D model in the dat.
A LONG time ago I did this by changeing the 3D model. ![]() |
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#3 |
Sailor man
![]() Join Date: Mar 2005
Location: Hellgium
Posts: 48
Downloads: 17
Uploads: 0
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Thanks for replying this fast!
This sure looks close to what I intended to accomplish. Would it be feasible to copy it from one dat file to the other? |
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#4 |
Sailor man
![]() Join Date: Mar 2005
Location: Hellgium
Posts: 48
Downloads: 17
Uploads: 0
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Victory!
![]() ![]() Many, many thanks, privateer. Now I'm going to push my luck and see if I can have two POS_Helmet dat files in the same directory, one for the NCO cap and one for the sailor headdress. I might have to make a directory structure like Body01 and Body02 to make it work, I suppose. If anyone's interested, I'll upload the one file, though the operation's quite easy to do using Silent 3ditor (export 3D model from the OFF, import it to the POS). Thanks again, privateer. |
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#5 |
Stowaway
Posts: n/a
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You are most Welcome Sir.
I was going to do a different cap style myself. But I got wrapped up with the GWX stuff and MANY things are unfinished. As far as adding other dats to a folder? It won't work. The commands as to what files to use are hard coded for the most part. If you use a hex editor, open the SH3.exe file. You can then search for POS. Bump through the file and you will see all file/directory calls. If you files don't match those calls? Guess what happens? The game ignores them. |
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#6 |
Watch
![]() Join Date: Jul 2008
Location: Engerrrrlaaaand
Posts: 21
Downloads: 35
Uploads: 0
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This looks like it has the beginnings of a fantastic mod.
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