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Old 06-21-08, 06:07 PM   #1
Vannevar
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Default Guns, guns, guns!

Hi all,

Just a quick question from someone just beginning to dabble with modding:

1) Where would I find/edit the data on gun reload rates and damage?

2) Im guessing that increased 'compartment' efficiency increases teh reload rate. Can anyone confirm?

Cheers.
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Old 06-21-08, 06:32 PM   #2
Webster
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Quote:
Originally Posted by Vannevar
Hi all,

Just a quick question from someone just beginning to dabble with modding:

1) Where would I find/edit the data on gun reload rates and damage?

2) Im guessing that increased 'compartment' efficiency increases teh reload rate. Can anyone confirm?

Cheers.
yes, better more efficient crew will speed up reloads slightly but if you are looking for something more dramatic then use silent 3ditor to change the reload times. open the data/library/ussubparts then change each gun as you like.
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Old 06-24-08, 02:41 PM   #3
Vannevar
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My thanks.
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Old 06-26-08, 05:14 AM   #4
andycaccia
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I have also a simple question about the guns.
How can I imporve the precision? I'm using the pocketBB mod but i feel the guns are too inaccurate (while those stupid merchants always hit me ) for a warship.

What can I do? Is there a value to modify with s3d somewhere?
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Old 06-26-08, 06:16 AM   #5
Xantrokoles
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The precision with the pocket BB is real


If you really wanna 'cheat' (no insult)

[gun].sim file

wpn_cannon
-> fire
-----> travel tollerance
-----> evelation tollerance
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Old 06-26-08, 07:03 AM   #6
Rockin Robbins
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The sub is a lousy gun platform. The inaccuracy is partly a reflection of that and partly that sub crews were not trained to the standards of the surface Navy gun crews.

Our job is easy! Just install New Real Deck Gun and get a partial taste of reality. It doesn't matter what your reload rate is if you can only get off an aimed shot a couple of times per minute. Guns don't belong on subs. That's why you no longer see them there. They didn't work out.

The Japanese surface navy was way too accurate for our submariners' taste. They often scored hits from five miles away and further on the first couple of shots.

Last edited by Rockin Robbins; 06-26-08 at 04:24 PM.
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Old 06-26-08, 10:37 AM   #7
andycaccia
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Quote:
Originally Posted by Xantrokoles
The precision with the pocket BB is real


If you really wanna 'cheat' (no insult)

[gun].sim file

wpn_cannon
-> fire
-----> travel tollerance
-----> evelation tollerance
Thank you Xan!
I guess the lower the value is, the better precision you'll have, right?
I'll give a try!
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Old 06-27-08, 02:40 PM   #8
Vannevar
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Quote:
Originally Posted by WEBSTER
Quote:
Originally Posted by Vannevar
Hi all,

Just a quick question from someone just beginning to dabble with modding:

1) Where would I find/edit the data on gun reload rates and damage?

2) Im guessing that increased 'compartment' efficiency increases teh reload rate. Can anyone confirm?

Cheers.
yes, better more efficient crew will speed up reloads slightly but if you are looking for something more dramatic then use silent 3ditor to change the reload times. open the data/library/ussubparts then change each gun as you like.
Right, I've got the editor working, and am looking at the .sim files in the directory you indicated, comparing stock to other mods and seeing where they differ.

I've been able to get a handle on reload rates, but I cant seem to locate the variable for damage caused by the shells. Can someone again point me in the right direction?

Thanks in advance.
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Old 06-27-08, 03:50 PM   #9
Vannevar
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Cheers, much apreciated.

Need more coffee, those ID's are making my eyes go funny.
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Old 06-27-08, 07:14 PM   #10
Vannevar
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I think this an apropriate place for a...

Doh!

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