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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
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Just been reading Run silent, run deep in which the skipper of an S-class sub keeps saying he popped up the 'scope, whizzed it around a couple of times and then called out "Range - mark!"
WTF..? I had a brief dig around in the Search option but couldn't find any thread on this topic. Sincere apologies if I didn't look hard enough. ![]() |
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#2 |
Navy Seal
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Well, You can always either ping the thing and hope that destroyer 3 feet next to it doesn't listen, Or you can use the weirdoscope thing with the mast height
I've seen plenty of movies/books where the Captain looks around with the Periscope and calls out the range immediatly, I have no idea what kind of supernatural ability they have...
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#3 | ||
Samurai Navy
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Remember that none of the instruments visible to you while using the scope in game would be visible to the scope operator while looking through the optic in real life. You are, in a way, wearing several hats in game.
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#4 |
Sea Lord
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Practice, practice, practice.............
Once you get used to the incriments of the hashmarks, and know the ship type, you can get a fairly accurate guess as to the range of a particular target. knowing the ship type is the key. You have to memorize the ship I.D. book to get that good. But that's a lot of ships to memorize, considering all the other things we have to do in our daily routines.
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#5 | |
Navy Seal
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Current Eastern Front status: Probable Victory |
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#6 |
Grey Wolf
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What usually works for me to quickly identify a merch at distance is looking at;
a. the smokestack - it's location on the hull and it's size/shape b. the masts - shape, including rigging-shape/angle if visible For example; if the ship clearly has the smokestack aft or rear end of the ship that narrows things down considerably and I'll quickly scan the ID book for those types of ships. If that smokestack is tall and skinny too then that narrows things down even better. You get the idea. Occasionally I'll take a calculated guess at the type of merch (because it's too far away) just to get the TDC spun up and calculating so to speak and refine the info once I make a positive ID. What makes things difficult for me is the sometimes "fluctuating" masts at distance (a function of the graphics being rendered I guess) and making sure the stadimeter is placed on the same spot at each reading. This is a problem at longer ranges and I'll get a speed reading of 18knots then a later reading will give a ridiculous speed of 40knots. I've learned to be patient, wait until the ship gets closer and the masts are more defined which permits better stadimeter readings. Additionally noting where the masts line up with the graduated marks on your periscope also help placing the stadimeter each time. Clear as mud right!?? ![]() |
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#7 |
Frogman
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Hunt down RockinRobbins 'Dick O'Kane' videos and Werner Sobes videos. There is a whole bunch of stuff to learn about this sim!
steinbeck.. ![]() |
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#8 |
Eternal Patrol
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@ akdavis: source please? Not that I question something obviously from a good source, but some of us like to read it ourselves.
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#9 | |
Commodore
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Having a real crew is a big asset :p
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My Father's ship, HMCS Waskesiu (K330), sank U257 on 02/24/1944 ![]() running SHIII-1.4 with GWX2.1 and SHIV-1.5 with TMO/RSRDC/PE3.3 under MS Vista Home Premium 32-bit SP1 ACER AMD Athlon 64x2 4800+, 4GB DDR2 RAM, 400GB SATA HD Antec TruePower Trio 650watt PSU BFG GeForce 8800GT/OC 512MB VRAM, Samsung 216BW widescreen (1680x1050) LCD |
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#10 | |
Samurai Navy
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#11 | |
Navy Seal
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The Dick O'Kane method doesn't care what the identity of your target is or how far away it is. You can eat your recognition manual and forget the stadimeter. And your shots will be more accurate than conventional targeting too! ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#12 |
Gunner
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*Many* thanks for all your replies, guys and gals. Will get back to me practising and stop blaming the crew.
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