SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-18-07, 03:22 PM   #1
bracer
Grey Wolf
 
Join Date: Aug 2007
Location: Sweden
Posts: 797
Downloads: 19
Uploads: 0
Default Free cam on deck

Hi mates!
Before I installed GWX2 I used to have sergbutos cam mod installed. And now I really miss being able to climb down the ladder from the watch tower and walk down on the deck, and u know, drink my coffe watching the sunrise while sitting on deck leaning up against the conning tower.... ...nerdy....
However, I just wondered if anyone know if Gwx2 mods the cam files or is it cool to use the cam mod?
Or does anyone know how to make watch-cam free by editing the cameras file so I can do it myself?
Regards
Bracer
bracer is offline   Reply With Quote
Old 12-18-07, 03:32 PM   #2
ref
Grey Wolf
 
Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
Default

An adaptation of Serg's camera mod is on the top priority to do list, if I can clear RL work I'll see if I can do it this weekend.

Ref
__________________
ref is offline   Reply With Quote
Old 12-18-07, 03:47 PM   #3
bracer
Grey Wolf
 
Join Date: Aug 2007
Location: Sweden
Posts: 797
Downloads: 19
Uploads: 0
Default

THANK YOU!!!! I really appreciate that!!! It adds such a feeling to the game....

edit: I just saw your sig, so I'll take my chance to say thanks for GWX2 too, it's really great work by you guys, haven't had the time to try everything yet but it looks awesome!!! And the manual is great!!
bracer is offline   Reply With Quote
Old 12-18-07, 03:54 PM   #4
ref
Grey Wolf
 
Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by bracer
haven't had the time to try everything yet...
Don't worry, neither haven't I , I haven't been able to finish a patrol since we started with v2.0 (about a year ago).

Thanks for your kind words.

Ref
__________________
ref is offline   Reply With Quote
Old 12-18-07, 03:59 PM   #5
Wolfehunter
Crusty Capt.
 
Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
Default

REF you the man dude. I can't wait.
__________________
Wolfehunter is offline   Reply With Quote
Old 12-18-07, 04:06 PM   #6
CaptainNemo12
Frogman
 
Join Date: Sep 2005
Posts: 307
Downloads: 15
Uploads: 0
Default

I use it, it works fine with GWX 2.0

Hence, I was able to take this shot:

CaptainNemo12 is offline   Reply With Quote
Old 12-18-07, 04:35 PM   #7
ref
Grey Wolf
 
Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by CaptainNemo12
I use it, it works fine with GWX 2.0
Yes, but without proper adaptation it brings up problems with the sub interiors and some other changes on GWX 2.0.

Ref
__________________
ref is offline   Reply With Quote
Old 12-18-07, 10:36 PM   #8
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
Uploads: 2


Default

Quote:
Originally Posted by ref
Quote:
Originally Posted by CaptainNemo12
I use it, it works fine with GWX 2.0
Yes, but without proper adaptation it brings up problems with the sub interiors and some other changes on GWX 2.0.

Ref
Really? I haven't noted any issues so far. I was wondering what specifically it would cause problems with...
__________________

There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet
(aka Captain Beefheart)
CCIP is offline   Reply With Quote
Old 12-18-07, 10:49 PM   #9
JCWolf
Admiral
 
Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
Default

Hi Ref...





Is it possible to move the captains positioning
from the place he is by default to another closer to
that pace or another were he doesn't look like he is
with the periscope up his ... ?


I saw a lot off camera mods untill now,
but somehow they change the position in the conning
tower and also when you rotate the camera in the end you are totaly displaced on the bridge...

so never used none...
__________________


JCWolf Mediafire SHIII Page

User name : JCWolf
Password : stefre@jcm
JCWolf is offline   Reply With Quote
Old 12-18-07, 10:51 PM   #10
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,994
Downloads: 124
Uploads: 0


Default

Quote:
Originally Posted by CCIP
Quote:
Originally Posted by ref
Quote:
Originally Posted by CaptainNemo12
I use it, it works fine with GWX 2.0
Yes, but without proper adaptation it brings up problems with the sub interiors and some other changes on GWX 2.0.

Ref
Really? I haven't noted any issues so far. I was wondering what specifically it would cause problems with...
Believe me. Before Sergbuto made his camera mod and we obtained permission to use it, we worked on and adjusted dozens of camera settings and positions for a host of reasons, that will be lost unless we adapt his camera mod.

Does it function with GWX 2.0... yes.

Is it fully compatible with GWX 2.0... no.

An integrated version is under construction. We'd meant to finish it for inclusion with GWX 2.0 but ran out of time.

It was either 'cut it temporarily' or delay release.

We didn't feel like being lynched.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 12-18-07, 11:01 PM   #11
Hartmann
Sea Lord
 
Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
Default

What water colour is it ?? looks like farcry :hmm:


Quote:
Originally Posted by CaptainNemo12
I use it, it works fine with GWX 2.0

Hence, I was able to take this shot:

__________________
But this ship can't sink!...

She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty.

Strength and honor
Hartmann is offline   Reply With Quote
Old 12-19-07, 01:42 AM   #12
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
Uploads: 2


Default

Quote:
Originally Posted by Kpt. Lehmann
Does it function with GWX 2.0... yes.

Is it fully compatible with GWX 2.0... no.

An integrated version is under construction. We'd meant to finish it for inclusion with GWX 2.0 but ran out of time.

It was either 'cut it temporarily' or delay release.

We didn't feel like being lynched.
No trouble! I'm just wondering what the specific issue(s) is (are?) since I haven't noticed anything with it so far. Not that I don't believe you on that, etc. Perhaps I could look into it myself in my free time
__________________

There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet
(aka Captain Beefheart)
CCIP is offline   Reply With Quote
Old 12-19-07, 02:28 AM   #13
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,994
Downloads: 124
Uploads: 0


Default

Quote:
Originally Posted by CCIP
Quote:
Originally Posted by Kpt. Lehmann
Does it function with GWX 2.0... yes.

Is it fully compatible with GWX 2.0... no.

An integrated version is under construction. We'd meant to finish it for inclusion with GWX 2.0 but ran out of time.

It was either 'cut it temporarily' or delay release.

We didn't feel like being lynched.
No trouble! I'm just wondering what the specific issue(s) is (are?) since I haven't noticed anything with it so far. Not that I don't believe you on that, etc. Perhaps I could look into it myself in my free time
No worries. I hope you don't mind if I don't dig into the cameras.dat and do a full comparison. The cameras.dat has hundreds of entries. We made dozens of changes to camera positions, fields of view, speeds etc. Its easier for us to just make the fixes than to describe them in detail.

It looks as if the integrated version will be available for everyone this weekend or soon after anyway. (See Ref's statement)
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 12-19-07, 07:04 AM   #14
ref
Grey Wolf
 
Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by CCIP
Quote:
Originally Posted by Kpt. Lehmann
Does it function with GWX 2.0... yes.

Is it fully compatible with GWX 2.0... no.

An integrated version is under construction. We'd meant to finish it for inclusion with GWX 2.0 but ran out of time.

It was either 'cut it temporarily' or delay release.

We didn't feel like being lynched.
No trouble! I'm just wondering what the specific issue(s) is (are?) since I haven't noticed anything with it so far. Not that I don't believe you on that, etc. Perhaps I could look into it myself in my free time
Try looking around in the 7c interior camera, do a full 360º.

Though using a different camera file can't break the game, as the Kpt stated there are a lot of subtle changes that we don't like to loose.

Ref
__________________
ref is offline   Reply With Quote
Old 12-19-07, 07:23 AM   #15
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

@ Ref

While I am eager to have this mod made compatible for GWX 2.0, I know how much work you have done on GWX and how much RL work you currently have.

Make this compatible by all means but do not sacrifice your well earned rest/holiday period for it.

Sometime Thursday will do. :rotfl::rotfl:j/k.
__________________
danlisa is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:03 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.