http://www.bladeinteractive.com/hydro.html
Quote:
Hydrophobia has been built from the ground up to take full advantage of HydroEngine, the extraordinary fluid dynamics engine developed by Blade R&D over the last 3 years. HydroEngine means that the water in Hydrophobia behaves exactly as in life; it flows, it makes surfaces and characters wet, it carries objects and bodies and interacts fully with Hydrophobia's entirely dynamic environments.
"Witness Hydrophobia and that yawn provoked by the promise of real fluid dynamics turns into a jaw-drop as torrents boil and sweep around you."
- Edge magazine
The water in Hydrophobia is therefore an intrinsic gameplay mechanic. It can be dangerous; you could get caught in a torrent of churning debris, carried away by a freak wave or trapped in a flooding room. However, it can also be your ally, since you can learn to manipulate the flow by remotely opening doors, or smashing windows to release waves which can take out your enemies, solve puzzles or carry user-designed traps and devices to there explosive destination.
HydroEngine provides truly dynamic water whose behaviour is altered by every physical action and event in the game; meaning you will never get the same behaviour twice. Survive it, manipulate it, master it; but never forget, in the world of Hydrophobia, you can never be sure what awaits you beneath the surface.
"Care is being given to making sure the water will look as good as it behaves, with it reflecting and refracting light accurately, being murky or clear, creating caustics - light reflections on walls and ceilings - and leaving damp evidence of its passing."
- Edge magazine
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This. Is. Going. To. Be. GREAT.
Can you imagine the possibilities? More realistic simulations all over the place (not just in this case). Can you imagine SH5 having this integrated into the game?

Hey, if it even creates its own new genre, we could see dozens of new and cool games with this added in. Maybe a RMS Titanic survival-style game?


Cannot wait for this to happen. PERIOD.