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Old 05-18-08, 01:07 PM   #1
Webster
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Default very strange plane damage ???

my crew just shot down a small plane diving on me and it went down smoking but fully intact.

the strange part was i saw it hit the conning tower squarely where it meets the hull making full contact kamakazi to the point the plane flew directly upwards back in the direction it came from in a spinning cork screw and it landed about 4 sub lengths away.

i only recieved 60% damage from this yet i think i should have been cut in half and sunk instantly. am i wrong about this or was it right that i survived?
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Old 05-18-08, 01:11 PM   #2
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I think you should be dead. If your using TM, in the future, you probably will be, as adjustments that it looks like ill be doing elsewhere, will effect this particualr area. So a collision of this sort in the future (if your using TM) has a high likelyhood of being fatal.
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Old 05-18-08, 03:42 PM   #3
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There's always the engine, which is steel and weighs a half-ton or more, and all that avgas burning everywhere...
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Old 05-18-08, 04:56 PM   #4
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Plus size & velocity!! You would be dead big time.
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Old 05-18-08, 07:18 PM   #5
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Speaking of strange plane damage. A plane my crew was shooting at was flying with one wing. That's how it came into view.
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Old 05-19-08, 01:01 PM   #6
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Quote:
Originally Posted by Snaptrap
Speaking of strange plane damage. A plane my crew was shooting at was flying with one wing. That's how it came into view.
maybe that was one of those super secret japanese weapons they were working on :hmm:

@ Ducimus - it was stock UBM 1.5 unmodded and the plane was in a full speed straight dive without any deviation, like a missle.

i expected to see the plane go right through me like a harpoon but i got some flooding in the control room which was repairable and the only thing destroyed was the radio antena.

i think it destroyed the antena as it did its whirling dervish spin bouncing off me lol.

while we are talking about this, is anyone working on changing the flight paths of the plans when they attack or is that hard coded?

some of the acrobatics they do are just too unrealistic like a full dive to a full climb in an almost straight up and down flight path. i would like to see some low level attack runs as well.
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Old 05-19-08, 02:56 PM   #7
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For me, the planes can do whatever they want. They can even be Curtiss Jennies for all I care because I never see them. By the time they can see me I'm tucked in at 100' just waiting for them to fly by. I think all Japanese aircraft should be replaced by ME 262s!:rotfl:
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Old 05-19-08, 05:01 PM   #8
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yeah wee need a plane physics mod....

I get cringes every time i see an H.8k pull out of a dive, a pull like that isn't even possible with the elevator setup on one of those planes, and if it could pull out of a dive that quick...the airframe would almost certianally fail.

and the wing thing too, unless it's the very tip, if half a wing is gone, you're dead, some pilots have come back with missing parts of wings, but only one has with a whole wing and that was in and f-15 (and F-15's can derive enough lift from the body).

personally, if i could see a plane mod with real proformance and even dogfights....I would love it!
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Old 05-19-08, 06:46 PM   #9
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Quote:
Originally Posted by gimpy117
yeah wee need a plane physics mod....

I get cringes every time i see an H.8k pull out of a dive, a pull like that isn't even possible with the elevator setup on one of those planes, and if it could pull out of a dive that quick...the airframe would almost certianally fail.

and the wing thing too, unless it's the very tip, if half a wing is gone, you're dead, some pilots have come back with missing parts of wings, but only one has with a whole wing and that was in and f-15 (and F-15's can derive enough lift from the body).

personally, if i could see a plane mod with real proformance and even dogfights....I would love it!
About 3/4 of the wing was gone. My crew eventually shot it down, but before they even fired, it came into sight with a large chunk of wing missing. Realistically, it would not be able to fly at all.
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Old 05-19-08, 07:44 PM   #10
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It was an AM62 right???

there is no way a conventional winged plane can fly with 3/4 of a wing gone.
In Combat flight simulator 2 I was able to make it back with one wingtip...but no more.
of course this is only a game and not all the variables of real life are taken into account, but it's better than just guessing.

I really think the system is pretty bad for the planes, the physics are very bad for aircraft.
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Old 05-20-08, 11:52 AM   #11
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Default I'll second that

Concur with comments about the plane physics. They are, in a word, terrible. I believe the term "non-ballistic manoeuvres" would be applicable. With regards to the damage (or lack of) I'd suggest that what you see and what the game "calculates" as happening may be somewhat different. I've seen the same thing in IL2 where a colleague was very low to the ground and passed a church tower. Graphically it looked like he just missed it but his wing tip was torn off so the computer 'thought' he'd touched it, so to speak.

Getting back to SH4 aircraft, has anyone else experienced the frustration of hearing the aircraft approaching, getting louder, but not being able to spot it until it's quite close. Normally I am with Rockin Robbin in that I get under the surface when radar picks up a contact but on those rare occasions when I'm caught on the surface and decide to fight back I am consistently frustrated by not being able to see the damn plane until the last minute despite scanning the skies meticulously in the direction the sound is orienting me. It's probably 'just me' but I thought I'd ask.

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Old 05-20-08, 12:16 PM   #12
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Hmm...not sure what controls damage incurred from collisions. I would think either the mass and velocity set in the .sim file, or the hitpoints/armor/rebound set in the .val file for the particular craft.
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Old 05-20-08, 01:28 PM   #13
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Quote:
Originally Posted by akdavis
Hmm...not sure what controls damage incurred from collisions. I would think either the mass and velocity set in the .sim file, or the hitpoints/armor/rebound set in the .val file for the particular craft.
i could be wrong but i think it was just an oversight because ubi never considered it likely that a plane would crash into you kamakazi style.

my guess is the game has no reference point to use to determine the level of hit points to assign in this case. if it did then there is only one result in my opinion.

if it did it would be: plane crashes into sub = sub dies > end game
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Old 05-20-08, 01:38 PM   #14
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Quote:
Originally Posted by WEBSTER
Quote:
Originally Posted by akdavis
Hmm...not sure what controls damage incurred from collisions. I would think either the mass and velocity set in the .sim file, or the hitpoints/armor/rebound set in the .val file for the particular craft.
i could be wrong but i think it was just an oversight because ubi never considered it likely that a plane would crash into you kamakazi style.

my guess is the game has no reference point to use to determine the level of hit points to assign in this case. if it did then there is only one result in my opinion.

if it did it would be: plane crashes into sub = sub dies > end game
The aircraft files are not any different than the ship files. They have values for hitpoints, collision, etc. And as indicated above, they do inflict damage if they fly into you, but the damage is not necessarily "logical."

I would mess with the rebound factor and see what would happen, but I can't figure anyway to set up a repeatable collision between a sub and a moving aircraft, so testing would be incredibly difficult. I just don't think it is that important right now anyways, but if kamikazes could be implemented for a surface action mod, then it might be a bit more important.
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Old 05-20-08, 01:46 PM   #15
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Quote:
Originally Posted by akdavis

The aircraft files are not any different than the ship files. They have values for hitpoints, collision, etc. And as indicated above, they do inflict damage if they fly into you, but the damage is not necessarily "logical."

I would mess with the rebound factor and see what would happen, but I can't figure anyway to set up a repeatable collision between a sub and a moving aircraft, so testing would be incredibly difficult. I just don't think it is that important right now anyways, but if kamikazes could be implemented for a surface action mod, then it might be a bit more important.
it is true that this is rare to happen but if you stay on the surface and shoot down a few planes you will see that the planes sometimes crash close to the sub so its not that unlikely to happen again. also i was thinking in the case of a naval battle like midway with aircraft attacking ships there is a likely case that a plane crashes into a ship from time to time and it should inflict the apropriate damage if it does.

so what would it involve, would you have to go to every single aircraft file to make changes? and if you did this then to be sure you get proper damages i guess you should make all planes have 1000 hit points so collision = death or in the case of a ship it would get visible damage.
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