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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
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Akella has posted an invitation for members of the public to test PT-Boats to give their opinions on level of complexity etc. Don't get too excited yet... the test is taking place in their Moscow offices So if you can make your way their they may consider you. Check out this badly Babelfished semi-translated Russian press release....
05.05.2008 testing game “submarine chaser” (PT Boats Knights of the Sea) Akella seeks a group of volunteers for the play- testing of our new tactical simulator about the Second world war naval battles “submarine chaser” (PT Boats Knights of the sea) We offer :
Size of the testing: Place of the conducting: the office of company “[Akella]”, Moscow Object of the test: the current version of game, which contains all [geympleynye] and graphic special features Time of the conducting: working days, 12-00, 16-00, 18-00 or into 20-00 Technical base: Computer technology SD TM. [S]2D of 6800 2 Gb of 500 Gb 512 mb. Of geForce 8800 GT Which is required from you:
![]() Obviously with 4+ years in development there is a lot riding on this game and they are taking their time to make sure it is done right, a good sign.
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"The action is simulated...the excitement is real!" Microprose Simulation Software. Last edited by Sonarman; 05-09-08 at 02:53 PM. |
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Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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#3 | ||
Fleet Admiral
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#4 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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"Our transport is sinked" lol
The interface of PT Boats reminds of Enigma Rising Tide. Hopefully that is not an indication for gameplay and longevity. Let me just sum up what I have gathered: -Interface resembles an arcade game. -The campaign is of the type that we simmers love (string of scripted linear missions) -Development process has been meandering for 4+ ýears and no end in sight -So far no one knows if it is going to be a sim, an arcade game or nothing of both, obviously akella never made a decision about that (so they can sell to fans of all genres!!) -Graphics look gorgeous in DX 10 thank yoouuuhh!!! -will be released end of 2006!!
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#5 | |
Helmsman
![]() Join Date: Jan 2002
Posts: 109
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In response he got: "...there were problems in development and things have changed. So, expect an arcade version of PT Boats when it releases." |
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#6 | |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
Uploads: 0
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"1C and Akella where there, which was nice to see (Oleg was not as far as I know) but they hired some real jerky American guys to display their wares. I grabbed a catalog of their titles and tried to talk to the crew about PT Boats, Storm of War BOB (which was not displayed or in the 2007 catalog) and some others, but the guy was a real ass and copped a total attitude with me. Maybe because I asked some pointed questions about PT Boats and the long development cycle. He basically told me that we will be lucky to see it at all and that is has been dumbed down and it's scope limited. He said there were problems in development and things have changed. So, expect an arcade version of PT Boats when it releases." I'd imagine if they had made it into an arcade game they would bill it that way, not as a simulation/ strategy game which would be seen as a less profitable genre. That quote is also a year old so I'd tend to put more stock in the more recent previews that are popping up.
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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