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Old 03-22-08, 12:49 PM   #1
iambecomelife
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Default [REL] New Units: Flakships and Fishing Boats

Two AAA ships are now available: one for the British and one for Germany. They are basically converted light freighters of about 1100 GRT. For the British version I wanted to use 4.7 inch guns as the main guns but the game did not recognize them as AA weapons. 3 inch guns have been substituted. The German ship might be a helpful addition in harbors, especially between 1943-45. Each comes with six camoflage skins.









http://files.filefront.com/AAAShips1.../fileinfo.html


The trawlers are smaller units of about 350-450 tons. The ships I posted pics of earlier were too large, so I shrank them. Three have sails to assist their engines, while one is of a more modern design. They have piles of fish on the foredeck (which tend to fly in the air whenever they take a torpedo hit). If you don't like the fish, let me know and I will get rid of them. Also, can you guys let me know if there are any anomalies with the skins?

These trawlers sink very quickly when torpedoed, but I don't think you'll want to waste a torp on them in practice.









****EDIT - Version 1.1 of trawlers released - also, versions without fish on deck.****

IF YOU ALREADY DOWNLOADED VERSION 1.0 OF THE TRAWLERS, BE SURE TO REPLACE IT WITH 1.1.


With Fish:

http://files.filefront.com/New+Trawl.../fileinfo.html

Without Fish:

http://files.filefront.com/New+Trawl.../fileinfo.html

All ships have been tested for CTD's, with none found. Install should be easy. However, please read the readme's included, and back up your englishnames.cfg or germannames.cfg files.

Last edited by iambecomelife; 03-23-08 at 05:55 AM.
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Old 03-22-08, 12:58 PM   #2
bigboywooly
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Sweet
Thanx Iam
D\L now

Nice work as usual and very speedy release
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Old 03-22-08, 01:02 PM   #3
denis_469
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Thank you vary large.
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Old 03-22-08, 01:03 PM   #4
HundertzehnGustav
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can i have some more? bigger ones with meaner guns?

[img=http://img166.imageshack.us/img166/9794/47933236lw9.th.jpg]

PRETTY PLEASE?
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Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm
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Old 03-22-08, 01:16 PM   #5
HundertzehnGustav
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the fish on your trawlers stink like dead fish
please delete them.

and they also eat all my FPS.


:rotfl: :rotfl: :rotfl:
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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun
Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm
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Old 03-22-08, 01:29 PM   #6
iambecomelife
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Quote:
Originally Posted by HundertzehnGustav
the fish on your trawlers stink like dead fish
please delete them.

and they also eat all my FPS.


:rotfl: :rotfl: :rotfl:
Then I guess I will upload a fish-less version to "clear the air". In the meantime, if you are familiar with Pack3d the readme has instructions on how to get rid of them manually.

Still, you have GOT to see those fish go flying after a torpedo hit. It's pretty funny. (Although tragic for the fishermen).
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Old 03-22-08, 01:39 PM   #7
Sailor Steve
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I love you man!
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Old 03-22-08, 01:54 PM   #8
VonDos
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Always huge and fine works from you!
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Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
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Old 03-22-08, 10:47 PM   #9
bigboywooly
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Nice ship



Not had the chance to hunt for a Br one yet
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Old 03-22-08, 11:30 PM   #10
nautilus42
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THX, Iam, nice work!!!!!!
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Old 03-22-08, 11:34 PM   #11
Ivan Putski
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Excellent job on the new AAA ships, and Trawlers, thank you Sir. Puts
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Old 03-23-08, 01:19 AM   #12
iambecomelife
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Here is a link to a version of the GWX v 2.0 campaign with the AA ships included (thanks to BBW):

http://www.mediafire.com/?tzq2jgxjxsl
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Old 03-23-08, 03:01 AM   #13
A6Intruder
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Quote:
Originally Posted by iambecomelife
Here is a link to a version of the GWX v 2.0 campaign with the AA ships included (thanks to BBW):

http://www.mediafire.com/?tzq2jgxjxsl

Thats what i call excelent service!! Thank you and Bigboywooly!!

There is one question left. I wonder if these great ships (both AA and trawler) will appear randomly without integration like Bigboy did? The trawler has a class 0 and appear in museum under warships. I tried to rename them to 104, like the other fishing vessels but, after that, 2 big crates appeart on the boat. Did i made something wrong?

Kind regards an many thanks

Last edited by A6Intruder; 03-23-08 at 05:22 AM.
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Old 03-23-08, 04:13 AM   #14
iambecomelife
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Quote:
Originally Posted by A6Intruder
Quote:
Originally Posted by iambecomelife
Here is a link to a version of the GWX v 2.0 campaign with the AA ships included (thanks to BBW):

http://www.mediafire.com/?tzq2jgxjxsl

Thats what i call exelent service!! Thank you and Bigboywooly!!

There is one question left. I wonder if these great ships (both AA and trawler) will appear randomly without integration like Bigboy did? The trawler has a class 0 and appear in museum under warships. I tried to rename them to 104, like the other fishing vessels but, after that, 2 big crates appeart on the boat. Did i made something wrong?

Kind regards an many thanks
The mod has now been updated - thanks for the heads-up A6. The cargo nodes have been disabled (so no tanks or crates), a bad paint scheme has been fixed, and the unit class has been changed to 104. There is also a fish-less version available.

With Fish:

http://modifyhosted.filefront.com/9872604/

No Fish:

http://modifyhosted.filefront.com/9872605/



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Old 03-23-08, 12:19 PM   #15
whmsju84
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Default Trawlers placed with warships

Great new ships Iamb. The download of the generic merchant seems to have gone properly, and its listed in the Museum with other British merchants. However, when I checked the Museum to see if the trawlers had been properly installed, they were found listed at the end of the British warship list, and pictured flying the Royal Navy flag. Any advice as to why they're not with the merchants would be appreciated.

WHM
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