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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Apr 2008
Posts: 10
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Bought this game after playing SH3 for a year - loved that game man, and I have always been fascinated by the pacific theater - seemed like a great match. I would have been happy if they had just ported over SH3 with GATO boats and pacific targets into a new map area....instead I have a totally broken product.
First - I got a box with a disc only in it - no key layout, no manual. I tried a campaign, and after lining up a shot - the torpedoes go nowhere! They 'launch', do not apppear on the map - and I don't get a video when at the target - they just go away. (using assisted targeting mode). OK, after a few hours of reading and downloading patches and mods, I realize that I was running the native 1.0 version of the game - and was across the dateline. So - installed v1.4 (don't want U-boats - if I did, I would go back to SH3). INstalled the Trigger Maru Overhauled mod, enabled it with JSGME. Ran the game - no mod screen, can't tell if it is 'working' although JSGME shows it as enabled. Tried a prebuilt mission - sub is on the surface. I go to radar - the on/off switch doesn't work. Nothing seems to work in this game! How do I simply play the game as in SH3, rather than spending so much time tweaking, updating, modding etc - and it still does nothing! Sonar does nothing, Radar does nothing - I guess I could stooge around, and then watch as the torpedoes do nothing, but I have allready spent more time on this game trying to get it installed / setup than I have available to actually play it! - very, very frustrated here. |
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#2 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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Welcome aboard, findlay.
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#3 | ||
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
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Since the problem with torpdoes should have been solved by patch 1.4 I'll only adress these issues:
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#4 | ||
Grey Wolf
![]() Join Date: Mar 2007
Posts: 845
Downloads: 11
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You are trying WAY TOO MUCH all at ONCE from the get go for a FIRST TIMER. You are throwing so much stuff at once, no one can help you. Change ONE THING at a time. Test it, play it. Does it work? do NOT move on to the next "thing" until the last "thing" works! Get rid of all the MODS. Test your SHIV un-MOD'ed and see if it works with patch 1.4. Does it work? Just don't charge in here expecting help when you are whipping around changing so much stuff all at once.
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#5 |
Ace of the deep .
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You will not recieve radar until its available . Grey Wolves are working on an atlantic campaign for SH4 so why not buy the addon .
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#6 |
Rear Admiral
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Trust me, if TM is enabled properly, you'll know it. Make sure its in its own subdirectory within the sh4/mods directory that JSGME creates.
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#7 | |
Seaman
![]() Join Date: Aug 2006
Location: Montreal
Posts: 32
Downloads: 3
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![]() No I know, I know... I'm one of those that got the really bad bilingual book and nothing else. It's just the way it was said was funny. bfindlay: Hang in there, patch 1.4 and a few key mods will do marvel. From what you are writing, I would try to completely re-install the game fresh, then 1.4, then enable jsgme, then TMO... Your radar thing sounds like 1.4 is not installed properly. Because the radar works for me even in the training missions after 1.4. |
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#8 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
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Your manual and key chart are probably on the disk as PDF files. Try learning the game as pure patched 1.4 or 1.5, then start using mods to change the things you don't like. Many seem to indicate the un-modded game might be easier to play for a new player.
As mentioned, you are probably trying to use the surface radar before the war period in which it is installed. Regardless, you have air radar and it's on all the time. Take a look at your navigation map. Be sure to zoom in and out to get perspective and detail. Even without the surface radar you can get a lot done. There are areas of the pacific where if you know where to look, when, there are a lot of targets. -Pv- |
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#9 |
Samurai Navy
![]() Join Date: Apr 2005
Posts: 579
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The load screen for TMO is a black/white photograph of one of the submarines with the late war conning tower, and the phrase TRIGGER MARU OVERHAULED across it. If you don't see this screen, it's not properly installed. My guess is you did what I did once. I manually created a folder in the MODS directory named for the mod, then unzipped the mod into this folder. If I did this with TMO, what I'd have is a structure that went like this:
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MODS -> Trigger Maru Overhauled -> Trigger Maru Overhauled -> Data ->....
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We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing. |
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#10 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
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As far as radar is concerned--you always have air radar and it is always on; however it is not modeled in the game, i.e. there is no screen for you to look at.
You do not have surface (SJ) radar until it is historically correct for you to have it---sometime in 1943 I recall. You will have the blank screens in your boat but they will not enable until the game lets you install surface radar in the 'office'. This is a superb game once it's patched and TMO makes it better. Everything (almost) works as it should--you just need to spend the time getting to know the game. It is not broken, and is a hell of a lot of fun. Have patience and learn. |
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#11 |
Swabbie
![]() Join Date: Apr 2008
Posts: 10
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Thanks for the replies folks. I uninstalled everything, then did a virgin install, restarting as I went. Patched it up, and was able to play a couple of missions - works ok. Tried the Trigger Maru patch, and was able to get it to install, but noticed two things - first there is no external camera - even though this option is enabled in the game. That is a deal breaker right there - as the external visuals are generally superb. Also, the sub seems VEERRRYY slow when trying to 'end around' on contacts. I see the contacts race across the map screen, while the sub bareyl moves, even though it is at flank, and reports 18 knots. Based on relative movements, the surface contacts must be doing 65 - 70 kts!!
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#12 | |
Silent Hunter
![]() Join Date: May 2008
Location: Storming the beaches!
Posts: 4,254
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Not trying to be a dick I just love that beerfest quote...........
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#13 | |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
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Read the readme that is posted there. It will tell you how to restore the external camera. Those fast moving ships aren't a freighter convoy. That's a Jap battle group probably cruisin' at 25+ knots. You ain't gonna do an end run on those, unless you had happenned upon them as they were approaching you, and you happen to damage a battlewagon, or cruiser. And reduce it's speed to less than 10 knots. That's the problem when your top speed is 21 knots. The surface war ships can do over 30 knots. Especially the destroyer escorts can do close to 40 knots, so unless you are lucky enough to be in the right place at the right time, you will be frustrated, like the real WWII commanders were. Too, every now and then you will find a fast moving convoy. Not too often, but I have seen them. Those take some patience, and real good calculations to set up a shot, and hope they don't change course during the end run. Had that happen quite often too.
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#14 | ||
Ensign
![]() Join Date: Apr 2008
Location: Helena,Montana
Posts: 234
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Yes indeed. I ran into a Carrier Task Force going at around 30 knots. Got off a snapshot of 4 torps at a Shokaku,got 1 hit BUT,it caused the TF to slow to 15 knots,giving me a chance with my 4 remaining torps(stern) I was able to position myself using radar,re-accuire the damaged CV and put her down ![]() |
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#15 | |
Swabbie
![]() Join Date: Apr 2008
Posts: 10
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Hylander - there is no mention of the external camera there. (There is a blurb about the 'next/previous' camera options - taking out a comment tag. Did that, but of course it did nothing for restoring the external camera - it is for the event camera.) So - a direct question: Is anyone here using TMO and pressing 'F12' getting the external camera - the one where you can cruise around your ship and zoom out to look at enemy ships. NOT repeat NOT talking about the event camera here. The external camera is a must for me and my crew (kids) playing this game, but simply is not available when running TMO 7z with SH4 1.4. Suggestions? |
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