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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Apr 2008
Posts: 5
Downloads: 9
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I have some crew that developed special sonar/radar abilities but they have to be placed in the 'radio room' which I can't see on my crew management page
any help is much appreciated! |
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#2 |
Chief
![]() Join Date: Jul 2003
Posts: 329
Downloads: 266
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It's the conning tower! - although i believe the S-class doesn't have a conning tower so i guess in that class it might be the command room.
regards Kaleun |
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#3 | |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
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There is no "Radio Room" per say, I'm afraid. Not a seperate compartment that you visit like in SH3. Something the Devs forgot/left out ![]() |
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#4 | |
Rear Admiral
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The only reason why a radio room exists in SH3 and not in SH4, is because in Uboats, that is where the sonar and radar was kept. Since fleet boats had all sensory input in the conning tower, there was no need to create a seperate radio room. If uboats had the same sensory inputs located in the conning tower or control room, I highly doubt youd see a radio room in SH3 either. And besides, assuming there was a radio room in the sim for a moment: http://www.maritime.org/tour/tradiovr.htm What exactly are you going to do in it? Practice your coding skills and listen to Tokyo rose? |
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#5 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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I can't remember which game it was, but you would receive your orders in a text message, unless you were on the highest difficulty setting, where you would receive your orders as audible morse code which you then had to translate. I bet they didn't even think of having to decrypt it as well.
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#6 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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__________________
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