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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: May 2008
Posts: 4
Downloads: 5
Uploads: 0
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Hey, I have a couple of questions and I hope you could help me. Trust me posting these questions is the last resort! Here goes, I had some trouble finding good mods with this game and installing them. I ended up with TMO and RSRDC. I'm good to go with these?
The problem is that I can't use manual targeting anymore and it's driving me crazy. I turn it on from the options but when I run a career I can't see those "manual targetting buttons" in the upper right device. (the ones which you click to determine height and send it to tdc) Same goes with free camera, I would like to see my shots from different angles and watch enviroment. ![]() Thank you very much. ![]() |
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#2 |
Commodore
![]() Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
Downloads: 60
Uploads: 0
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If this hasn't changed since 1.4, you need to set options from inside the office in carreer. In the office, on the bookshelf to the left there is a book where you set options for carreer. This is independent of options set in the main menu. Hope this is correct and helped you. BTW, welcome to Subsim! And...Yes you have made excellent choices in your mods. Might I suggest adding PE3 or EE 4.4?
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#3 |
Navy Seal
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Soundman is correct. If you don't have the manual targeting buttons, you have the game set on automatic targeting. This can only be changed in port. If you're a newbie to the game, prepared to be frustrated with TMO. It's about as friendly as a bobcat after you've run over its tail with a rocking chair.
![]() Your charting tools are severely (and accurately) limited, the enemy is much smarter, evil airplanes will bomb you at periscope depth and your refrigerator magnets will be demagnetized. ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#4 |
Nub
![]() Join Date: May 2008
Posts: 4
Downloads: 5
Uploads: 0
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Yep, that was it! Thank you. I found it very boring to hunt without manual targetting. The pressure is awesome when you have to find aob and recognize the ship when destroyer is closing distance!
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#5 |
Commodore
![]() Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
Downloads: 60
Uploads: 0
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Yes, manual targeting is the only way to go IMO. Search the forum for the "Dick O'Kane Method" it a good way of precision targeting for certain points on the boat. There is a good video showing how to implement it. In fact, I do believe the above poster, "Rockin Robbins" did that tutorial, and it is excellent. Check it out, it'll make you a better skipper!
Last edited by Soundman; 05-02-08 at 06:33 PM. |
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#6 |
Commodore
![]() Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
Downloads: 60
Uploads: 0
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http://files.filefront.com/Dick+OKan.../fileinfo.html
Here you go, and yep, courtesy of Rockin Robbins. I would suggest this to all. ![]() ![]() |
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#7 |
Grey Wolf
![]() Join Date: Mar 2007
Posts: 845
Downloads: 11
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prome
look at this: http://www.subsim.com/radioroom/showthread.php?t=135361 I switched to manual targeting. Man ... what a blast of FUN! These guys "steered" me in the right direction without all the damn reading! My misses are INCHES from a direct hit. Finding my biggest fault is under estimating targets speed. Rockin Robbins ROCKS!!!! He taught me so much with such a GOOD video!
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#8 |
Commodore
![]() Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
Downloads: 60
Uploads: 0
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Yes, the "O"Kane Method" is great. It'll work everytime as long as you have the speed nailed down. That is key. As long as you have radar, there is no excuse for not being able to nail the speed. Just mark the target, start the chrono, wait three minutes exactly, mark the target again, measure the distance ..example: 900 yards in three minutes = 9 knots. Pretty simple.
Also, just a tip here, if your using radar, zoom in tight on your radar return... bring up the chrono (X Key) wait for the target to jump (update) to a new position, as soon as you see this, start the chrono. Then, before it jumps again (you will have time) grab the compass tool and center it on the target and drag the compass to any distance (won't matter for now). Again, wait exactly three minutes and mark the target again or just drag the compass to where the target is centered on the circle drawn by the compass. Note: wait a few more seconds and if the target jumps again, update the mark, this may happen if you're a little slow clicking the chrono initially. ... Again, if the distance measures 1200 yards, the target is doing 12 knots. So simple, "Even a Caveman could do it ! Last edited by Soundman; 05-02-08 at 08:31 PM. |
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#9 |
Nub
![]() Join Date: May 2008
Posts: 4
Downloads: 5
Uploads: 0
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man, there's so much to read and learn. Thanks for the vids, will watch them asap. Quess I've been lucky with manual targetting, haven't missed too many torpedoes but I know there are more luck involved than I would like. I never knew, or gave much thought, how to determine speed. I just put it to somewhere from 7-11 knots depending on "my estimate" and the slow/medium/fast in the navigation tag.
Again, thank you very much. This is a very helpful forum and I can see there are many mature posters. Rock on! ![]() |
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