SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-24-08, 01:55 AM   #1
W4lt3r
Ensign
 
Join Date: Apr 2008
Posts: 222
Downloads: 46
Uploads: 0
Default Method to change different cannon's armor piercing value?

As the topic says, i've been lately trying to find the values that determines how much armor their AP and HE Shells can penetrate.
Because i tend to use the playable DD mod and the higher ups wants me quite often to sink a taskforce of 2 battleships, 6 DDs, 2 heavy cruiser and light cruiser.. And those 5"ers keep bouncing off the BB armor.

Yes, i know it's unrealistic for 5" AP shell to penetrate BB's belt armor roughly the thickness of 12"es, but i just want to get my missions done.
W4lt3r is offline   Reply With Quote
Old 04-24-08, 09:57 AM   #2
DrBeast
The Old Man
 
Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
Default

AP penetration, damage and Min/Max Efficiency values are all stored in shells.zon. Use S3D Editor to change the values to a number of your liking. To find out which shell is used from which gun, you'll have to check shells.dat and compare the ID number of the shell there with the ID number in the .zon file. That way you know which shells is which, in theory at least. I haven't checked this with gun shells, but this method applies to torpedoes, so I guess it'll work for your case (no pun intended).
__________________



Let the Beast inside you free!
DrBeast is offline   Reply With Quote
Old 04-24-08, 10:22 AM   #3
M. Sarsfield
Ace of the Deep
 
Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
Uploads: 0
Default

For data/performance comparison, I would think that the AI warships would have all of these settings in their shells.zon files, too.
__________________
MJS
USS Batfish Volunteer/Reenactor
www.ss310.com
www.ussbatfish.com



Communism killed over 100M people and all that I got was this lousy signature.*

*http://www.hawaii.edu/powerkills/COM.ART.HTM
M. Sarsfield is offline   Reply With Quote
Old 04-24-08, 10:28 AM   #4
DrBeast
The Old Man
 
Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
Default

Quote:
Originally Posted by M. Sarsfield
For data/performance comparison, I would think that the AI warships would have all of these settings in their shells.zon files, too.
Don't get me wrong; all the data with regards to AP, Damage and Min/Max EF for ALL the gun shells in the game are stored in shells.zon. But there's no quick and easy way to find out which shell is which, bar the one I mentioned (and this is just an assumption I'm making, based on the correlation between the torpedoes' .zon and .dat file...or is it .sim? Damn, now I'm not sure, and I don't have the files available here!).
__________________



Let the Beast inside you free!
DrBeast is offline   Reply With Quote
Old 04-24-08, 10:47 AM   #5
W4lt3r
Ensign
 
Join Date: Apr 2008
Posts: 222
Downloads: 46
Uploads: 0
Default

Great, thanks for the info. Finally i can take out those BBs slowly with these pop guns.. I cant use the torpedoes, otherwise i'd be going into their fire radius (12km) and get maybe 1 shotted..

Really, thanks.
W4lt3r is offline   Reply With Quote
Old 04-24-08, 04:54 PM   #6
jimbob
Ensign
 
Join Date: May 2005
Location: Suomi Finland
Posts: 225
Downloads: 365
Uploads: 6
Default

Quote:
Originally Posted by M. Sarsfield
...But there's no quick and easy way to find out which shell is which...
Shameless plug I know, thought it could help with shells:

[TEC] Shells.dat + Shells.zon Node Numbers in 1.5 v1.1


Last edited by jimbob; 04-24-08 at 04:56 PM. Reason: ...topys...
jimbob is offline   Reply With Quote
Old 04-25-08, 08:58 AM   #7
DrBeast
The Old Man
 
Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
Default

Quote:
Originally Posted by jimbob
Quote:
Originally Posted by M. Sarsfield
...But there's no quick and easy way to find out which shell is which...
Shameless plug I know, thought it could help with shells:

[TEC] Shells.dat + Shells.zon Node Numbers in 1.5 v1.1

Great info there. Cheers!
__________________



Let the Beast inside you free!
DrBeast is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:02 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.