![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Ensign
![]() Join Date: Apr 2008
Posts: 222
Downloads: 46
Uploads: 0
|
![]()
As the topic says, i've been lately trying to find the values that determines how much armor their AP and HE Shells can penetrate.
Because i tend to use the playable DD mod and the higher ups wants me quite often to sink a taskforce of 2 battleships, 6 DDs, 2 heavy cruiser and light cruiser.. And those 5"ers keep bouncing off the BB armor. Yes, i know it's unrealistic for 5" AP shell to penetrate BB's belt armor roughly the thickness of 12"es, but i just want to get my missions done. |
![]() |
![]() |
![]() |
#2 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
|
![]()
AP penetration, damage and Min/Max Efficiency values are all stored in shells.zon. Use S3D Editor to change the values to a number of your liking. To find out which shell is used from which gun, you'll have to check shells.dat and compare the ID number of the shell there with the ID number in the .zon file. That way you know which shells is which, in theory at least. I haven't checked this with gun shells, but this method applies to torpedoes, so I guess it'll work for your case (no pun intended).
__________________
![]() ![]() ![]() Let the Beast inside you free! |
![]() |
![]() |
![]() |
#3 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
Uploads: 0
|
![]()
For data/performance comparison, I would think that the AI warships would have all of these settings in their shells.zon files, too.
__________________
MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
![]() |
![]() |
![]() |
#4 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
|
![]() Quote:
__________________
![]() ![]() ![]() Let the Beast inside you free! |
|
![]() |
![]() |
![]() |
#5 |
Ensign
![]() Join Date: Apr 2008
Posts: 222
Downloads: 46
Uploads: 0
|
![]()
Great, thanks for the info. Finally i can take out those BBs slowly with these pop guns.. I cant use the torpedoes, otherwise i'd be going into their fire radius (12km) and get maybe 1 shotted..
Really, thanks. |
![]() |
![]() |
![]() |
#6 | |
Ensign
![]() Join Date: May 2005
Location: Suomi Finland
Posts: 225
Downloads: 365
Uploads: 6
|
![]() Quote:
[TEC] Shells.dat + Shells.zon Node Numbers in 1.5 v1.1 ![]() Last edited by jimbob; 04-24-08 at 04:56 PM. Reason: ...topys... |
|
![]() |
![]() |
![]() |
#7 | ||
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
|
![]() Quote:
![]()
__________________
![]() ![]() ![]() Let the Beast inside you free! |
||
![]() |
![]() |
![]() |
|
|