![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
|
![]()
donno if its becouse i use a few mods or if its just GWX....
just a minute ago i was playing a MP with my friend (and i did crash) when all of the sudden i heard "sanitäter!! verwundete auf deck!!" so i went looking and for a odd reason my sonar guy, radio guy and the ppl in the bow quarters were dead ![]() then i checked the outside to see if i got hit or struck a mine... but neither of them were the case... verry odd... any idea's why this is ? mods enabled when this happened: Copulsory Headdress ASDIC sound GWX - Contact Colour GWX 2.1 sil tga fixes GWX-My Favourite dails mod (<- with the fix already in it) Increased ASW LRT Super LITE v1.35 New SHIV Scene 8k v2.5b Water_Stream_for_Uboats_v4 Smoke Exhoust Pack GWX (<- contains all smoke mods for all subs)
__________________
Gruß ![]() |
![]() |
![]() |
![]() |
#2 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Repeat it without all the mods?
Then I'll look at the problem. Other then that? It does not appear to BE a GWX problem. ![]() |
![]() |
![]() |
#3 | |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
|
![]() Quote:
When I ran it at normal speed it was a mine strike - they're usually pretty well spaced out so if you hit one the next one isn't easily visible (even if you search for it) and when you hit it, it explodes so the only evidence is the damage to your boat.
__________________
![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
|
![]() |
![]() |
![]() |
#4 |
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
|
![]()
after lots of CTD's i got it working again, but i still fear that the crew will die again...
enabled mods this time ASDIC sound GWX - Contact Colour GWX-My Favourite dails mod (<- with the fix already in it) New SHIV Scene 8k v2.5b
__________________
Gruß ![]() |
![]() |
![]() |
![]() |
#5 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
So,
Your admitting that standard install of GWX does not cause the problem? It's the mods you add. Correct? |
![]() |
![]() |
#6 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]()
I take it all players have the same mods enabled ?
|
![]() |
![]() |
![]() |
#7 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
|
![]() Quote:
The earlier enabled mods: Copulsory Headdress - menu & cfg alterations only, so no problems. GWX 2.1 sil tga fixes - only tga files in rec manual & tested so no problems. Increased ASW - not familiar with this mod so can't comment. LRT Super LITE v1.35 - as above. Water_Stream_for_Uboats_v4 - have been using with GWX 2.1 for a few patrols now so not likely. Smoke Exhoust Pack GWX - not familiar with this mod so can't comment. Hope that is of some help, just my opinion. ![]()
__________________
Sub captains go down with their ship! |
|
![]() |
![]() |
![]() |
#8 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]()
The bottom 2 are dat based so unless everyone has them who are playing MP then yes will cause problems
MP is an unforgiving bitch When testing\playing MP we all had a second untouched install But the AOTD clan play a lot online and in thier experience - which I trust - they have found that using blank campaign files AND reducing the Sea folder size leads to a more stable platform There are over 200 units in the GWX Sea floder and I dont think the game was designed to cope with that many in normal play let alone MP |
![]() |
![]() |
![]() |
|
|