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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Jan 2007
Location: UK
Posts: 307
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Setting off on my 12th patrol in U47, now in GWX 2.1 I decided to take in the sights. Past the pens and the wrecks, past the gun emplacements...
Then off in the distance something shimmering, it was this French ship with its lights on (note the time): ![]() Oh well, sometimes I leave the lights on as well ![]() Then I see on the map a VIIc nearby, turned out to be in a spot of bother: ![]() Just then a commerce raider steams up and joins in (note the VIIc in the background): ![]() Meanwhile, off in the distance a Schellboot crew are having an even worse time: ![]() Ouch! And finally I notice a ghostly line of trees (this one perhaps down my 8800GT graphics and/or the 16km visibility?): ![]() Think I'd better get out to sea pronto! |
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#2 |
Navy Seal
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Not sure if this is the problem but, if you save while in port, all AI ships in port lose their waypoints and will most likely run aground.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#3 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,050
Downloads: 3
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If not what HW3 mentioned it's just Lorient being evil again,.... it's the toughest port for the AI to deal with for some reason, sometimes everything goes smoothly, your escort does what it's supposed to do and they all live happily ever after once you've left the scene...
and sometimes you get shipcapades... ![]() Believe me, it's been looked at and looked at, and then rehashed, and looked at and fixed, and fixed again... It's just one of those things... |
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#4 | |
Frogman
![]() Join Date: Jan 2007
Location: UK
Posts: 307
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The commerce raider has now shown up as a blue wreck so the KM is not doing so well at the moment. Also I've just been radioed to change port to St Nazaire ![]() |
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#5 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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Its hard to keep the AI from running aground.
![]() ![]() But GWX team did an amazing job reguardless. ![]() |
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#6 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Saving in or very close to port causes ALL AI units to lose waypoints even aircraft I expect you have been moved to St Naz to spare the KM any further embarrasment in Lorient :rotfl: |
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#7 |
Ocean Warrior
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Maybe...a huge magnet somewhere..?
![]() I agree, probably a save bug.. ![]()
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#8 |
Seasoned Skipper
![]() Join Date: Apr 2008
Posts: 732
Downloads: 89
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yes but i once returned to lorient from a patrol, i had loaded a save game before returning but that was in the middle of the atlantic. should have been fine but my escort was grounded nonetheless
(that will be the crappy pathfinder then) this was in gwx2.0
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And when an 800-ton Uboat has you by the tits... you listen! |
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#9 |
Grey Wolf
![]() Join Date: Jul 2007
Location: LI NY
Posts: 964
Downloads: 13
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Ahh...
That zany harbor traffic! :rotfl: Maybe Benny Hill is the harbormaster? Shhh... save bug. ![]()
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![]() "Only if I can save first..." |
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#10 |
Chief of the Boat
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The port is jinxed I tell you....jinxed!!
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#11 | |
Seasoned Skipper
![]() Join Date: Oct 2007
Location: Greece, Volos
Posts: 710
Downloads: 10
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and are trying to avoid him :rotfl: |
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#12 |
Chief
![]() Join Date: Apr 2008
Posts: 317
Downloads: 16
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The crew of the French boat were obviously having a party on the boat (note the red lights on the bridge), celebrating 20 years of peace-time!
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Snipers of the Seas One eel - one Kill |
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#13 | |
Seasoned Skipper
![]() Join Date: Oct 2007
Location: Greece, Volos
Posts: 710
Downloads: 10
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maybe they've found a way to earn some extra money and have fun with some ladies :rotfl: |
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#14 |
Chief
![]() Join Date: Apr 2008
Posts: 317
Downloads: 16
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Either that or the're developing some photos
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Snipers of the Seas One eel - one Kill |
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#15 | |
Frogman
![]() Join Date: Jan 2007
Location: UK
Posts: 307
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![]() ![]() ![]() I'm out at sea now, let's hope for better times... |
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