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Old 04-27-08, 07:28 PM   #1
von Zelda
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Default What is the status of the Water Stream mod for GWX2.1

Rubini, has there been a new release of your Water Stream mod that is compatible with GWX 2.1? And, that has all the u-boat types?

If so, please post a hyperlink to the download site. And, will there be any more updates to this great mod?
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Old 04-27-08, 07:49 PM   #2
Philipp_Thomsen
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Quote:
Originally Posted by von Zelda
Rubini, has there been a new release of your Water Stream mod that is compatible with GWX 2.1? And, that has all the u-boat types?

If so, please post a hyperlink to the download site. And, will there be any more updates to this great mod?
Its already compatible with 2.1!

The avaliable uboats are all the types, except for the XXI (too complicated).

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Old 04-27-08, 08:18 PM   #3
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Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by von Zelda
Rubini, has there been a new release of your Water Stream mod that is compatible with GWX 2.1? And, that has all the u-boat types?

If so, please post a hyperlink to the download site. And, will there be any more updates to this great mod?
Its already compatible with 2.1!

The avaliable uboats are all the types, except for the XXI (too complicated).

No sir, you are incorrect. Any mod that changes the player U-boat physics files prior to the release of GWX 2.1, does not contain adjustments for the oversized SH3 world. The same is true for the water stream mod.

Rubini's water stream mod will function, but it is not fully compatible. Using the water stream mod will severely reduce player U-boat maximum ranges as per the following thread:

http://www.subsim.com/radioroom/showthread.php?t=134939

Rubini has permission to use the player submarine files for the purpose of updating his water stream mod as long as he includes credits for the GWX dev team. I am sure he will do so whenever he feels like getting around to it.

However, in the meantime players must understand that they must voluntarily sacrifice roughly 35-50% total surface travel range to use the water stream mod that is currently available. Using this mod breaks a very important correction in GWX.
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Old 04-27-08, 08:59 PM   #4
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hmmm I didnt know this, thaks Kpt. Lehmann

I wonder why onelifecrisis incorporated Rubinis waterstream mod into his OLCE2 1.6? :hmm: Is there any way to disable it?

No offence btw.
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Old 04-27-08, 09:03 PM   #5
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Quote:
Originally Posted by Schwuppes
hmmm I didnt know this, thaks Kpt. Lehmann

I wonder why onelifecrisis incorporated Rubinis waterstream mod into his OLCE2 1.6? :hmm: Is there any way to disable it?

No offence btw.
Neither did I. :hmm:
Thanks KL.
Schwuppes, just disable the Ubermod, delete (from OLCE2) the Submarine folder, and re-enable the Ubermod. Should do the trick.
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Old 04-27-08, 09:05 PM   #6
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I still got 23,000+ km available for a VIIB at the start of my present/first tour in 2.1 with the water-streams mod activated.
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Old 04-27-08, 09:50 PM   #7
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OLC you just broke my heart.
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Old 04-27-08, 09:52 PM   #8
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Quote:
Originally Posted by 3Jane
I still got 23,000+ km available for a VIIB at the start of my present/first tour in 2.1 with the water-streams mod activated.
I was also surprised by the news; I've not been measuring distances, but I've been consistently getting home with much much more fuel left than I'm used to (with the Water Stream mod enabled). :hmm:
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Old 04-27-08, 09:52 PM   #9
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Quote:
Originally Posted by Wolfehunter
OLC you just broke my heart.
Huh!?
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Old 04-27-08, 09:57 PM   #10
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Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by Wolfehunter
OLC you just broke my heart.
Huh!?
Joke dude... because now I have to remove Rubinis water steam mod which you have included in your amazing OLCE2. So now I'm upset. hehehehe.
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Old 04-27-08, 11:50 PM   #11
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With mini-tweakers it is not that difficult to adapt ranges in the sim file. Rubini took 8 hour per boat to get the water floating properly while it will take a few minutes to adapt the ranges.
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Old 04-27-08, 11:57 PM   #12
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Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by 3Jane
I still got 23,000+ km available for a VIIB at the start of my present/first tour in 2.1 with the water-streams mod activated.
I was also surprised by the news; I've not been measuring distances, but I've been consistently getting home with much much more fuel left than I'm used to (with the Water Stream mod enabled). :hmm:
I did a quick file comparison with the minitweaker. The GWX 2.1 speed and surface range settings are absent in the water stream mod.

Drag coefficiencies and draft will also need to be the same as GWX 2.1 settings as they also have an effect on range.
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Old 04-28-08, 01:21 AM   #13
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I will not enter in conflict with GWX2.1...but the fuel is already raised on water stream mod and I can asure to all you: enough to play the game as before (and with a bit more fuel in the end). I understand and think that was a good idea Pablo's and GWX team research, but in the oposite side that KL said, to have a good water stream effect is necessary to have a major draught on the uboats...so, we will end on that old matter: it´s a mod and each change on it have its reason to be there too. So, if somebody is not happy with the range on the water stream mod is just a matter to open the .sim with S3D and change the values to what you want. Also, even if you just copy the GWX2.1 values it will continue slight different, because Water straem needs a bit more "deep on the water" uboat to have better behaviour (major draught)...

Obviously if i return to Water Stream Mod I will make a version with yet more fuel to be almost the same on GWx2.1. But the draught will be not changed or even will be yet major; this is a water stream mod necessity.

Anyhow, again, i can asure that this is just a taste matter that will not make "ANY" difference to your game.
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Old 04-28-08, 06:10 AM   #14
von Zelda
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Thanks to everyone for the great response and clearing up the situation.

Kpt. Lehmann, thanks for your input to my question. The 2.1 submaine values really make a difference in length and distance of a patrol. My type VII at 8-knots gets over 30,000 kilometers now.

Rubini, I hope to see an updated mod from you that uses the GWX2.1 submarine values. In the mean time, if I were to take out the Submarine Folder from your most updated water stream mod, leaving Library and Texture Folders only; would I have water streaming from the sides of the U-boat? And, could this modification be added during a patrol.
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Old 04-28-08, 09:46 AM   #15
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Quote:
Originally Posted by von Zelda
Thanks to everyone for the great response and clearing up the situation.

Kpt. Lehmann, thanks for your input to my question. The 2.1 submaine values really make a difference in length and distance of a patrol. My type VII at 8-knots gets over 30,000 kilometers now.

Rubini, I hope to see an updated mod from you that uses the GWX2.1 submarine values. In the mean time, if I were to take out the Submarine Folder from your most updated water stream mod, leaving Library and Texture Folders only; would I have water streaming from the sides of the U-boat? And, could this modification be added during a patrol.
Yes, you will have waterstream even without use the .sim that comes with the mod...but the buoynce behaviour&waterstream effect will be a bit strange sometimes (the uboat stay a bit much out of the water with GWX settings). But do you really think that that amount of km will make a big difference on your game than the one that already is on Water stream mod??:hmm: How do you have played the game all the past years?
It´s your choice.
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