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![]() Join Date: Nov 2005
Location: Louisiana/Connecticut
Posts: 21
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Is there any guide to each ship type's weakness? On SHIII, I could aim for ammo bunkers on capital ships or the fuel on a freight. SHIV merchants are on steroids and the Jap capital ships are pretty dang tough too.
My only observation is if I can get directly in front of a ship, my chances of sinking with one torp is greatly improved if set at maximum depth based on the draft. I have verified this tactic with a Kongo class, Shokaku carrier, large tanker as well as some assorted merchants. I was really disapointed last night as I came across a huge task force en route to Batan and I only had three fish left. I saved the game and made about ten different runs at the Yamato battleship from a 45 to 90 degree angle. My best opportunity only stopped her from moving, but she never went down and I never saw any dramatic pyrotechnics even when I know I hit the ammo bunker locations under her main guns. I don't care how big a boat you have, three well placed torpedos should do the job. SHIII had a link that showed weak spots on targeted ships such as the keal, ammo or fuel bunkers. Is there any such guide for SH IV?
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