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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
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During my shakedown cruise in August 1939 I decided to head for the English Channel. Anyway, about 9kms off of Dover I decided to pop up on to the conning tower to have a look round. To my astonishment we were heading directly for a lightship. My watchcrew were oblivious to it's presence and I couldn't lock on to it with my UZO, it was as though it wasn't there. Needless to say I changed course and past a few metres from it. If I hadn't gone up to the bridge I could of ended up ramming it. Spotted another lightship near Holland again no 'ship spotted' from the crew etc. My question is, is this intentional?
Nemo
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"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
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#2 |
Loader
![]() Join Date: Jan 2007
Location: Austria. Far away from any port or shore.
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I noticed the same in my first shakedown cruise to Dover. I guess lightships are treated as "environmental" objects such as lighthouses. If that's the case then they would be indestructable. I never tried to sink them myself though.
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#3 | |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
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Nemo
__________________
"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
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#4 |
Seasoned Skipper
![]() Join Date: Oct 2006
Location: Belgium, mai 1940
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i send couple months ago a PM to KPT. Lehmann and this was his anwser
Due to a problem with SH3 itself, in order to make the lightships remain in place, (Anchored vessels in SH3 always drift...) we had to make the lightships into a unit type that is not detectable. Lightships should always have a more standard unit nearby so that your crew will spot it, and so that you will not collide with the lightship. Sorry, it is a problem with SH3 that we cannot fix. |
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#5 |
Chief of the Boat
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You'll generally find something small like a tug or a fishing vessel scripted nearby.
Don't bother wasting any ordnance trying to sink them ![]() |
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#6 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Not entirely correct
All the available type= ( patrol boat=1,Corvette=2 etc ) are used There is no way to add any more The only way I could get the lightship ingame and not spawn randomly in convoys was to make it enviromental Now you crew wont spot it TC will drop to 8 as if they have seen it and there is another sightable unit very close by It maybe that some of those sightable units close by do not appear till Sept 1st which is why its noticable now and not previously @ Captain Nemo Yes in versions of GWX 1 they were spottable but in 2.0 not In GWX 1.* they were classed as type=100 But in order to add the CAM ship\Proteus collier and another coal carrying unit whose name escapes me I had to reclassify the lightship and use the type=100 for those others Now the type=100 are available to spawn in convoys at a low rate so you have a chance of seeing a CAM ship or the other 2 Game limitations in a way as we have run out of usable type= |
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#7 |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
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Thanks for the replies, that explains it
![]() Nemo
__________________
"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
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#8 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#9 | ||
Chief of the Boat
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At the start of GWX2.1 you should be in August 39, therefore, as already stated by BBW, some vessels may not be scripted to appear until September 39. Go into the Mission Editor and check it out. |
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