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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Apr 2005
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Strange thing, trying repack my own tga file inside Gwx Dat, impossible to refund the same value using Photoshop ?!
By example, Typ 2B_Hull = 2 464 Ko and mine, save in 24 bit compressed RLE = 2 635 bit Where is the trap ? |
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#2 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
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Why are you saving with compressed RLE?
That's only for files with Alpha Channels.
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#5 |
Stowaway
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PM me a link to your tga and I'll look into it.
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#6 |
Navy Seal
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Sorry Pascal, RL got in the way.
If your TGA is the same dimensions as the original i.e 1024x1024, then there is additional info, maybe an alpha channel, which is increasing the file size. As with Privateer, PM me the TGA or PSD file and I'll take a look.
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#7 |
Samurai Navy
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Merci beaucoup, it's very kind. It's not so important, but i'm disturb to not understand why i cant repack.
This is a link on my type II skin: http://pagesperso-orange.fr/Ermitage...yp 2B_Hull.zip |
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#8 |
Stowaway
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Used version 2 of Pack3d and it imported with no problem.
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#9 | |
Navy Seal
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![]() Quote:
![]() @ Pascal Did you create this yourself in Photoshop or similar? The reason for the file size difference is that when it was created it had sections that went outside of the original 1024x1024 dimensions. You can't see them but they are there. When the file was saved as a TGA that extra information was still there, that's why the file is larger. When finishing a PSD/TGA file which has overlapping areas, always choose (no layer selected) Select All > Crop. This will delete any/all info that overlaps the 1024x1024 dimensions.
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#10 |
Stowaway
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Huh,
:hmm: I did not know that stuff. ![]() Learned several new things today. ![]() |
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#11 | ||
Samurai Navy
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![]() Quote:
That's why it's strange. |
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