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Old 05-02-08, 10:45 AM   #1
Dolfo91
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Default Question about GWX 2.1

I knew that the target ships can be used by the u-boot of the 7° flottilla for training
I started a new career in the 1st flottilla and can i use the target ships for training too????? Or they count as neutral shipping sunk and so as penalty????
I'd like a fast answer thanks
C.te KM U-3 1st Untersee flottilla
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Old 05-02-08, 11:08 AM   #2
Dolfo91
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Sorry for my english
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Old 05-02-08, 11:13 AM   #3
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Quote:
Originally Posted by Dolfo91
Sorry for my english
Your english is very good, mate. Dont worry about that.

Sorry, tho, I cant answer your question.. never played the newest GWX. But hang on, I'm sure someone will come shortly and give you an answer.
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Old 05-02-08, 11:16 AM   #4
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Your English is fine; I understood the question with no problem. I don't have an answer though. Can you sink the ships in Koenigsberg, does it not cost renown?

If not, I'm sure it does NOT apply to any other harbor. People have reported sinking ships in other harbors and losing renown for it.
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Old 05-02-08, 11:31 AM   #5
Dolfo91
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So can i use them for training or not?
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Old 05-02-08, 11:38 AM   #6
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Quote:
Originally Posted by Dolfo91
So can i use them for training or not?
Still waiting someone with solid info... have you read the manual? I think it was updated for 2.1, it might explain it. :hmm:
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Old 05-02-08, 12:04 PM   #7
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Hello,
in the first mission the ships that are mentioned in the F5 view are target ships, so you can and should sink them. There is also a small "convoy" for training your targeting against moving ships and develop your skills. I definitely needed it with OneLifeCrisis' OLCE GUI mod lol.

You can destroy any ship that bears the british (!) flag, anchored ones are the green dots, BUT:
Do not leave the "harbour", remain inward and do not use the channel access to the baltic sea.

When you go back to Koenigsberg, along Pillau, you are the enemy towards all other nations including your own then in this first mission, so you will be shot at and have to "teleport" back to base. Be closer to Koenigsberg than to Pillau to automatically dock at the right location.
I had some renown of -630 then for sinking neutrals, but it does not matter. The tonnage you sunk WILL show up in the career though.
You do not need any renown, your boat is well-equipped, and after your fourth or fifth mission or so your renown will build up pretty fast - if you are a capable Kaleun that is .
ANother tip: Do not equip your boat directly after a mission, but only when you start a new one. As well do not change any equipment before or directly after your first mission - old SH3 bug here.

In the second mission just remain inward again and cruise around, no targets this time but remain in the AO sector until the mission orders turn green in the F8 view.

Third mission your new base will be Kiel, so again stay in AOxy and transfer to Kiel when the mission orders for patrolling have turned green. If you get near Danzig or Hela be aware there may be polish ships patrolling ... but look at the flags.

I encountered a problem then. In the third mission before entering Kiel using SH3 Commander with "start at sea" option enabled, my game would crash to desktop. When teleporting to Kiel BEFORE reaching the green dot of Kiel, i could dock etc., but the game would crash next time i tried to load it. Deleted career agin, fifth time now. I will take another flotilla next time

Greetings,
Catfish
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Old 05-02-08, 12:52 PM   #8
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Catfish is correct in yes you can sink those target ships in any flotilla

The 7th has extra renown on start up though to make up for any you lose in sinking them

If not starting in the 7th the bay is hard to get into without damaging your boat

The Pillau terrain fix will help with that

@ Catfish

The idea behind starting in the 7th at Konigsberg is to allow you targets to sink
When you recieve the message about ending mission you SHOULD really transfer to the 1st or 2nd flotillas ( using the telephone transfer as normal )
That will allow you to be in Kiel or Wilhelmshaven and start next patrol on the 24th August

You can stay in the 7th but you will stay in Konigsberg until late September then base changes to Kiel

If the 7th is the flotilla you really want to be in you can always transfer back to it from the 1st or 2nd in October

Also both make srue you have the 2.1 fix enabled - may fix your CTDs Catfish

http://files.filefront.com/AOTD+AA+S.../fileinfo.html
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Old 05-02-08, 01:34 PM   #9
Catfish
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Hello,
thanks for the answers !

" ...When you recieve the message about ending mission you SHOULD really transfer to the 1st or 2nd flotillas ( using the telephone transfer as normal )
That will allow you to be in Kiel or Wilhelmshaven and start next patrol on the 24th August ..."

Huh ? I never received a message about ending the mission. I went "home" when my targets were sunk, or better teleported back to Koenigsberg.

Second mission from base KB was nothing to write home about, but i patrolled my grid and returned to KB.

" ... You can stay in the 7th but you will stay in Konigsberg until late September then base changes to Kiel ... "

Yes, why not stay in Koenigsberg until late september ? I did exactly that: Third mission starts: New base Kiel. Patrol grid AO98. So i patrolled the grid for 24 hours and then just set course to Kiel - the channel* was no problem. However reaching Kiel did not work as i wrote (ctd). So just staying in the 7th flotilla in Koenigsberg until getting new orders to transfer is not an option ???
*with "channel" i mean the small one near Pillau, to reach the baltic sea.

I have the 2.1 fix enabled, however i did not hear about the AOTD-AA-ship-Schleuse bugfix you mentioned ?! Seems this gets more complicated again.

Greetings,
Catfish

Last edited by Catfish; 05-02-08 at 02:25 PM.
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Old 05-02-08, 01:55 PM   #10
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Hello,
only for clarification: those are the mods enabled in my SH3. (b.t.w. I use SH3 Commander with "start at sea", and "rollback after every game" enabled).

SH3 with 1.4 patch
GWX 2.0
GWX 2.1 update
GWX 2.1 Minor fix 26th April
GWX 2.1 Location for Holtenau and Brunsbuettel locks
GWX Merged campaign
GWX no medals on crew
GWX open hatch mod
GWX 2.1 mission orders
Life boat&debris v2A
Torpedo damage final
OLCE 2 part 1
OLC GUI part 2
OLC realistic map updates part 3

Did i miss any imortant fix ?

Thanks and greetings,
Catfish
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Old 05-02-08, 02:34 PM   #11
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Quote:
Originally Posted by Catfish
Hello,
only for clarification: those are the mods enabled in my SH3. (b.t.w. I use SH3 Commander with "start at sea", and "rollback after every game" enabled).

SH3 with 1.4 patch
GWX 2.0
GWX 2.1 update
GWX 2.1 Minor fix 26th April
GWX 2.1 Location for Holtenau and Brunsbuettel locks
GWX Merged campaign
GWX no medals on crew
GWX open hatch mod
GWX 2.1 mission orders
Life boat&debris v2A
Torpedo damage final
OLCE 2 part 1
OLC GUI part 2
OLC realistic map updates part 3

Did i miss any imortant fix ?

Thanks and greetings,
Catfish
This one IMO is far better, it already incorporates the locks and some really nice additional ships from AOTD_Max:

http://files.filefront.com/AOTD+AA+S.../fileinfo.html
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Old 05-02-08, 02:39 PM   #12
Catfish
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Hello jimbuna,
thanks for your help, so i will exchange the "GWX 2.1 Location for Holtenau and Brunsbuettel locks" mod with the one you mentioned !

I will try a new career, this time using telephone to transfer to Kiel -


edit: Hmm, the mod you mentioned overwrites a lot of the 2.1. bugfix's changes.



Thanks and greetings,
Catfish
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Old 05-02-08, 04:55 PM   #13
HW3
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Catfish, it is a update/replacement for the 2.1 bug fix. It has everything the 2.1 bug fix had in it plus the other stuff. BBW put it out to make it more convenient to use those mods/fix together.
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Old 05-03-08, 06:39 AM   #14
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Hello HW3,
thank you, so now i left out the minor bugfix completely, and installed the AOTD-AA-Ship-Schleuse-Bugfix instead. Thanks to BBW!
If i now want to enable the GWX 2.1 merged campaign it says the files "Campaign_RND.mis" and "Campaign_SCR.mis" have "already been altered by the AOTD-AA-Ship-Schleuse-Bugfix."
I take it this is what is intended for enabling the merged campaign, and thus ok ... If i'm right you do not need to answer
Thanks and greetings,
Catfish
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Old 05-03-08, 07:05 AM   #15
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TBH The Merged campaign hasnt been altered
Needs to be as I made changes at the Brunsbuettal exit of the canal
Forget about the merged as its a PITA
Increases load times un necessarily unless you travel from the Indian Ocean to the Atlantic on a regular basis then by all means use it

Nothing in there that will cause a problem though

Normal\Light SCRs



Merged SCR

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