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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
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Combined SH4 Scene for SH3 version 3.
Hi All, this release includes a new version of the sun that in past versions the sun halo was decreased in size but when behind clouds & setting, the bloom would gradually shrink to a small glow in the center of the large red ball of the sun & wasn't very pleasing to see, this version attempts to fix that but unfortunately in SH3 the daytime sun, even by default, is smaller than the setting sun, should be the other way around, this is a trade of but looks better than stock IMO:
![]() ![]() ![]() ![]() ![]() And this shot behind clouds: ![]() Not related but a shot with the Arctic Env: ![]() I didn't release as a separate mod due to the fact that the scene.dat file had to be edited, also have done some further tweaks to improve the overall effects and some reported texture problems. Also the "SH4 16k Atmosphere for SH3 v2" version has the slightly lighter night incorporated. Downlod: Removed! See readme for credits. Cheers, Reece. NOTE: This version was corrupt, a new 16k version is now available here, 8k later: http://files.filefront.com/SHIV+Scen.../fileinfo.html
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Sub captains go down with their ship! Last edited by Reece; 04-13-08 at 07:27 AM. |
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#2 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
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Is the 'smaller moon' option amalgamated into the mod as a standard fixture. In the readme file it says select the option if wanted, but the folder is absent. I prefere the smaller moon anyway.
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#3 |
Stowaway
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Must I wait until I get back to port to install 2.6 version?
Also, in looking through the mod files for the 8k version, I noticed a new sensor.dat file. This file was not in the 2.5 version. What changes have been made to the sensor.dat file? I also motived that this new 2.6 version has env and sky files; so does this now include the greener atlantic mod? I liked the stock GWX Atlantic colors and did not use the greener atlantic mod; do I need to remove the folder with sky and env files to retain the stock Atlantic colors? |
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#4 | ||||
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
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Sub captains go down with their ship! |
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#5 |
Commodore
![]() Join Date: Apr 2005
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Wait!
Where's the Green Flash!? Don't you guys have the Green Flash? :p Pablo
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#6 | |
Stowaway
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#7 | |
Eternal Patrol
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#8 |
Sparky
![]() Join Date: Mar 2007
Posts: 158
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Hi Reece!
Have been "figting the sun" here too and rather pleased so far... ![]() ...but when clear sky and sun is up high I get like a green halo around it? Is that related to the SHIV scene? Do you have it? Otherwise like the scene-work very much. ![]() There are settings in scene.dat regarding sun-size at different angles on the sky, but haven't had the time yet to test it out...
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#9 | |||
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
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#10 |
Sparky
![]() Join Date: Mar 2007
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The green halo...
![]() And re. "my" sun.... :rotfl: I have tested every sun found anywhere and have 5 different of own creation - just had a look to see which one, I'm actually using now. And it's.... Krillers... ! :rotfl: So no story to be told there... ![]() ![]() Will go test yours now. Thanks for your work! ![]()
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#11 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
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No problems, if you want to fiddle some more then try exporting & importing obj files or the sun_b.tga from the scene.dat file!
![]() ![]() Cheers.
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Sub captains go down with their ship! |
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#12 |
Pooped from posting
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hi reece,
i don't know if this was intentional but checking with s3edit your scene.dat doesn't show any properties for the EnvSim node? |
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#13 |
Sparky
![]() Join Date: Mar 2007
Posts: 158
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Hi Reece! Me again!
![]() "Problems" solved, but have a few questions, if you don't mind. Weather. Feels like stuck here. What settings do you use or recommend in campaign-files? Banding. It has clearly been reduced, but still visible in morning and evening transitions. And *very* clear underwater. Running 1600x1200 probably don't help, but is banding cureable at all? Can't remember how it was in SH IV. ... and finally the fog! Now we're using SHIV scene, can we have real fog? Would love to have this: ![]() Image's stolen from the thread "Really environmental 4.0 MOD" here: http://www.subsim.com/radioroom/showthread.php?t=133388 It looks stunning (nice to have something to look forward to), but SHIII looks really good with WaterStreams and this SHIV Scene V3. Thanks a lot! Owe you guys big one! ![]()
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#14 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
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Hi Subject, regarding weather I'd set the 3 campaign files to stock:
Fog=0 FogRand=0 Clouds=0 CloudsRand=0 Precip=0 PrecipRand=0 WindHeading=0 WindSpeed=7.000000 WindRand=0 WeatherRndInterval=5 SeaType=0 Then apply the Real Weather Fix Mod, by Stiebler and SubType Zero or if you are familiar with minitweaker or S3D adjust the folowing in the Scene.dat file: Change WindSpeedChangeSpeed to 0.0015. Change ChangTimeMin to 2.0 Change ChangeTimeMax to 5.0 Change RandomWindSpeedMax to 0.005 Change RandomWindSpeedVariationSpeed to 0.007 Change RandomWindHeadingVariationSpeed to 0.007 Change RainIntensityChangeSpeed to 0.017 This really does work but only after a new patrol. Banding, I've heard of the term but don't know what it is, post a screenshot of the problem if you like, I only use 1024x768. ![]() The fog in the latest version should be a vast improvement over the previous. @ vickers03, PM sent. ![]()
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Sub captains go down with their ship! |
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#15 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
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Attention! - Achtung!
Hi, sorry but I made another blunder with the 16k version of the Sunhalo, I used the 8k version & the sun will appear with a square around it,
![]() Thanks to Vickers03 for pointing it out. ![]()
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