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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Historically and realistically speaking, one of the drawbacks (from the Allied ASW point-of-view, anyway!
![]() As we've all noticed and experienced by now, that's not what happens in-game: almost immediately after a depth charge attack warships can hear a U-boat just as clearly and distinctly as they did before the charges went off. The good news is that I'm working on a way to have a depth charge, after exploding, leave behind a pocket of disturbance just as they really did. The bad news (--cough--cough--) is that I'm a total newbie at playing around with what I need to play with to do this. So don't look for a release anytime real soon. --wry grin-- When I'm done, though (--fingers crossed-) what I intend to have is depth charges leaving behind pockets of disturbance where they have exploded, ones that last between 2-3 minutes (I'd like to have them last longer but I'm afraid that, based upon how the AI works for warships, that the result would be having warships just 'lock onto' those areas and just keep depth charging them over and over again instead of waiting for the noise to clear up a bit before continuing to search). I even have a sound file from WWII of an underwater explosion and the resulting sound disturbance that leaves behind that I intend on associating with the lingering after effects of a depth charge exploding (alas, another 'fun' thing I'm going to have to trial-and-error learn to do). Wish me luck! ~Albrecht |
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#2 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
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![]() ![]() It this works....it's gonna be one of the most wanted "tweaks" to SH3 ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#3 |
Old Gang
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This is one of the most important things that we are needing right now.
Any help I could give you, just ask! ![]()
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To each his own |
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#4 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
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I'm rooting for you, AvH!!
![]() Got my cheering section all ready to go and will make enquiries as to Balz and his choir making a charity concert to raise awareness for "U-boat Aid". Lord knows us kaeluns already have the deck stacked against us enough as it is. If your mod idea does bear fruit, it will be a welcome addtion to leveling the playing field. This might even be enough to have forgiveness for creating your ASW mod. :p (Seriously, though. I really love that mod. I even went to the trouble of making sure it was properly integrated with Real Weather Fix, GWX Enhanced Damage Effects, Thomsen's No Instant Death Screen, and OLC Environment so I wouldn't miss out.) Keep up the fantastic work and keep those great ideas coming! ![]()
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Still sailing the high seas, hunting convoys with those who join me. |
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#5 |
Chief of the Boat
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Good luck in your endevours Albrecht
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#6 |
Bosun
![]() Join Date: Dec 2006
Location: Long Island, New York, USA
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Just as a thought; would it be possible to have exploding depth charges spawn invisible Bold decoys?
Although, that might not work very well---I can see destroyers frantically chasing down their own depth charge sonic residues, depth charging them, and repeating the process ad infinitum. Worth experimenting with? |
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#7 | |
Old Gang
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To each his own |
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#8 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Cambridgeshire - UK
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If you can get this, it will be a major leap forward in ASW AI. I've always been annoyed by the fact they can hear you through the DC's, if I can't hear them they shouldn't be able to hear me!
![]() Good luck mate, fingers crossed you can pull this off. Perhaps some of the GWX crew may be able to lend you some expertise from their experiance with altering AI.
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![]() _______________________________________________ System Spec: Intel Core 2 Duo 2.4Ghz | 4Gb Corsair XMS2 Dominator DDR2 PC-2 6400 RAM | XFX GeForce 8800GTS 640mb PCI-E | Creative X-fi sound card | 250Gb HDD | Rest In Peace Dave, you will be missed. |
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#9 | |
Eternal Patrol
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Best of luck with it. I know I'll use it if you can do it.
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“Never do anything you can't take back.” —Rocky Russo |
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#10 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
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Keeping my fingers crossed. Hope it'll work out. Great idea
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#11 |
Chief
![]() Join Date: Mar 2006
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Good luck! If you succeed, it will certainly make the 1944-45 patrols a little bit more survivable... within reason, of course.
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#12 | |
Ocean Warrior
![]() Join Date: May 2005
Location: Săo Paulo Brazil
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@AVH, I guess that could be a good idea to contact Ref. He is a great guy and probably will help you with some important info and already some made tests on the matter. ![]() And i ´m also looking forward for this mod. This will be a great and necessary adjust for the game. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#13 | |
Commodore
![]() Join Date: Oct 2007
Location: Scotland
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surviving a few barrages of wabos certainly gave you a few minutes of breathing room beneath the waves...if what ive been reading is accurate. the sound disturbance gave you a window to alter speed and depth. its probably one of the small annoyances with sh3 id love to have fixed. those dd and escorts having super hearing right after a depthcharge assault is ridiculous hope it works good luck
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May God Have Mercy Upon My Enemies ..... Because I Wont. |
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#14 |
Stowaway
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Wow! Thanks everyone, for your tips, suggestions and, most important of all, your encouragement!
![]() ![]() My head at the moment is exploding with particles, materials, particle and fastparticle controllers and generators . . . --eyes glazed and crossed-- . . . after playing with this all day yesterday I feel as if I've been ashcanned all yesterday! :p It's going slow at the moment. I'm still feeling my way around with things but so far it still looks hopeful! |
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#15 | |
Eternal Patrol
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Or a few hours playing and not working. I finally got a copy of Sid Meier's Pirates a few days ago. It's a great way to relax.
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“Never do anything you can't take back.” —Rocky Russo |
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