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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
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Akbar Gulag has done a lot of work on the air layer to make it more realistic.
Get it here. http://files.filefront.com/RFB+Beta3.../fileinfo.html If you do not run RFB, you'll need to ask Akbar Gulag if it may cause problems. Although the file contains the word "beta" in it. No one on the team has reported a bug yet. ![]() Just make this the LAST mod you install. You can install this w/o returning to port. To be on the safe side, though, don't install it if you have a saved game with an active air contact. Play the saved game until the air contact clears, save it and then install. Here's a brief sketch he wrote of what he's done. This includes airfields and Seaplane Bases selectively chosen, but with strong regard to historic battlefront intensity and relevance. All airfields are from various net sources and are not placed by Long/Lat. That said, they should have a fairly good margin of error in most cases, say 0-15 km. All airfield dates will be as accurate as can be researched, this is usually pretty much spot on.If you want a detailed explanation, AG will need to be the one to post it.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 Last edited by swdw; 03-30-08 at 03:02 PM. |
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