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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Mar 2007
Location: six feet under
Posts: 301
Downloads: 21
Uploads: 0
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EDIT: If you are using this mod please leave comments regarding it's effectivness.
I am considering this a WIP and will continue to work on it. Tougher Aircraft (1.2 compatible) ---------------- April-13-07 Made possible by timetravaller & nvdrifter (This mod is compatible with SH4 v1.1) >>>>>Install with JoneSoft Generic Mod Enabler<<<<< I haven't seen this as a stand alone mod, so here it is for those who want to use it. The purpose of this mod is to increase the toughness of enemy aircraft, in vanilla SH4 my AA gunners can usually drop an enemy plane on it's first pass. They are just to easy to put down. Rather than nerf the guns I elected to increase the planes HP. It has been doubled, this of course makes the planes much harder to put in the drink, at the very least it takes longer. Works very well for me. I have also included my own version of a modified airstrike.cfg & contacts.cfg, If you don't like or want to use them simply delete the mods Cfg folder before installing. Location of affected files -------------------------- \Data\Air\*.zon \Data\Cfg\airstrike.cfg & contacts.cfg This mod "will" conflict with any mod that alters the same files. shad43 D/L http://mpgtext.net/subshare/534Tougher%20Aircraft.zip Last edited by shad43; 04-20-07 at 02:38 PM. |
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#2 |
Rear Admiral
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No zones.cfg?
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#3 |
Frogman
![]() Join Date: Mar 2007
Location: six feet under
Posts: 301
Downloads: 21
Uploads: 0
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Yeah I looked at that, lots O settings...tweaking the zon files alone seemed to have a good effect.
If you add them up zones shows different hp totals than the zon files do? I was worried that tweaking one without the other might have no effect but it seems to work for me. (I'll let the community help me beta test it) |
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#4 |
Rear Admiral
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Basically every ship, or plane is made up of different individual building blocks if you will, or "zones". Engineroom, cargo hold, wing, cockpit, etc. The hitpoints for the planes components aren't supposed to be any singular sum, but just individual pieces of it. (locational damage if you will) By adjusting the hitpoints on these pieces you can dictate how easy or hard a component on a ship or plane is to destroy, and/or add some really cool special effects. You can even effect how fast or slow ships sink, or how much boyancy a ship compartment gives. Overall a pretty powerful file, do give it a look
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#5 | |
Frogman
![]() Join Date: Mar 2007
Location: six feet under
Posts: 301
Downloads: 21
Uploads: 0
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![]() Quote:
![]() many different things, modding can be addicting ![]() |
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#6 |
Rear Admiral
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>>modding can be addicting
Hehhe tell me about it. The zones file will be pretty hard to understand without something to compare it to, id d/l some of the SH3 mods that deal with that file and compare them to a stock sh4 zones.cfg. Only reason i mentioned it to begin with was, i was it just struck me odd that one wasnt included, they usually are. It really depends on what you want to accomplish though. If our purposes of planes not dying so fast, then upping their hitpoints is probably enough. If you wanted to delve more into "subs didnt shoot down alot of aircraft" type of mod, then you could jack the HPs way up, so the only way to shoot down an aircraft would be to destroy a critical component, which is alot harder to do comparitvley. |
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