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Old 03-15-08, 05:15 PM   #1
Sub Sailor
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Default Tool Helper

OK I am a nuke and an old one too. What is the purpose of the tool helper? Please read first sentence when you explain, Neutron Flux, Beta Bar, TAVG I understand. I was a pusher my whole never a pointer.
To show all of you I am not a complete idiot I know the tool helper opens and shuts. See I have the basics.

Ron Banks MMCM(SS), USN(Ret)
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Old 03-15-08, 05:40 PM   #2
Platapus
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Well you got the first part right. Opening and closing the tool helper turns the tool helper on and off.

As for what it does it depends on the tool you is usin

Parallel Plotters: If you select and use the parallel plotters with no tool help you will just draw a line
With tool helper on you will have a compass rose to help (get it!) you draw the correct line

Two point compass: no difference between tool help and off

Marker: no difference between tool help on or off

Zoom: no difference between tool help on or off

Protractor:If you select and use the protractor with no tool help you will just draw the angle lines
With tool helper on you will have a compass rose to help you draw the correct lines


So the bottom line is that the tool helper gives you a compass rose to help you draw lines. Either straight lines or pairs of lines for angles.
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Old 03-15-08, 05:42 PM   #3
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Quote:
Originally Posted by Sub Sailor
Ron Banks MMCM(SS), USN(Ret)
If I missed ya before, Thank you for your service to our country

Salute
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Old 03-15-08, 06:02 PM   #4
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Salute!!!!

To a gallant pusher. Pointers are useless without darn good pushers.
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Old 03-16-08, 07:53 AM   #5
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Default Thank you

Gentleman I really appreciate your help and kind remarks. Now the tool helper makes sense. I had begin to think it just gave the navigation team something to do until the next fix.
SH4 is the most detail simulation I have ever had, and has some really nice touches. It still amazes me how much work any of these companies put into their simulations but skimp on the manual. SH4 has, at least for me, a steep learning curve, and a more detail manual and walk through tutorials would have been very helpful. But, SUBSIM as so many great members like both of you who are willing to share their knowledge that older players like me can learn and enjoy.
I sometime believe that the companies don't realize that there are more than a few players, like me, who enjoy these sims. I am not as spry as I was and I can enjoy these sims and keep my mind sharp, well fairly sharp.

Thank you again,

Ron Banks MMCM(SS), USN(Ret)
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Old 03-16-08, 08:12 AM   #6
Platapus
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Quote:
Originally Posted by Sub Sailor
It still amazes me how much work any of these companies put into their simulations but skimp on the manual. SH4 has, at least for me, a steep learning curve, and a more detail manual and walk through tutorials would have been very helpful.

Perhaps UbiSofts philosophy concerning Submarine Simulation manuals and training is more "sink or swim"?

<rimshot>

I know that software companies operate on tight schedules and budgets and that most of their payoff is in the game/graphics. But I also agree that the manual for SH4 "blows like a ballast tank" (nikimcbee)

Heck, I would even be willing to pay extra money if the developers published a separate "strategy guide" like the other game manufactures do. If it just contained the information I need to run this frickin sim.

In shoot-em-ups the technical information is not as important as in a simulator. People who buy simulators often really really want to understand that which is being simulated.

Of course there is the other extreme of the GWX people and their 600 page doctorial dissertation

Given a choice, I think that many of us here would prefer "too much" information vice "too little"
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Old 03-16-08, 09:25 AM   #7
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Default Totally agree

You hit the mark dead on. Most of us would pay a few bucks more for a really worth while manual. Some of the older sims Fighting Steel. 688i. Fleet command, and Fast Attack had detailed manuals that made the learning easy.
There are some Falcon 4.0 Allied Force is darn detailed I have never mastered any thing but crashing, but much of that is probably due to my lack of interest in Flight Sims, I am not much on first person shooters either.
But like you I will pay for a good manual. Running one off from the disk-Falcon 4.0- cost as much if not more as a already printed manual.
I don't know maybe the added cost of a manual would dissuade some from buying.
They may simply rely on SUBSIM and players like you to figure out and help others. I know I do all I can for other players, my present expertise is with the older sims. NOT AN EXPERT on DW, especially the aircraft and the FFG. About all I have learned is from this site and the forums on the SH4 site.

Thanks and you have a good day,


Ron
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Old 03-16-08, 10:15 AM   #8
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I hope in the future we can make a community manual we can access. SH4 was my first sub sim and I was completly lost whenI first tried playing it. Legions Noob Guide and this website was a godsend for me, without Subsim and the incredible modders here, SH4 would have been sent to the shelf.

I would love to see a manual starting from the most basic parts of the game, especially targeting. It would be great to have one written for the person who knows nothing about subs and manual targeting but with all this being said, there are still alot of great tutorials here and without them and help from all the members here, I'd still be lost.
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Old 03-16-08, 11:13 AM   #9
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Default well said

Very good response, with out the help of others I would still be floundering around. Kyle you list Legion NOOB Guide, I have never heard of that one. Where do you find it.
I have a lot of time on subs but my only experience with the boats depicted in this sim was during Sub School, and Moby dick was still a minnow when I went to Sub School. I was on Nuke boats for years, and they are all together different.

First rule of subs always be ahead on surfaces,

Ron
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Old 03-16-08, 12:38 PM   #10
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Quote:
Originally Posted by Sub Sailor
Very good response, with out the help of others I would still be floundering around. Kyle you list Legion NOOB Guide, I have never heard of that one. Where do you find it.
http://www.subsim.com/radioroom/showthread.php?t=111445
Quote:
I have a lot of time on subs but my only experience with the boats depicted in this sim was during Sub School, and Moby dick was still a minnow when I went to Sub School. I was on Nuke boats for years, and they are all together different.

First rule of subs always be ahead on surfaces,

Ron
More:
http://www.subsim.com/radioroom/showthread.php?t=108931

Happy Hunting!

Art
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Old 03-16-08, 09:52 PM   #11
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Quote:
Originally Posted by Sub Sailor
There are some Falcon 4.0 Allied Force is darn detailed I have never mastered any thing but crashing, but much of that is probably due to my lack of interest in Flight Sims, I am not much on first person shooters either.
You thing the Allied force manual is something, you should see the one from the original Falcon 4, and it's spiral bound.

I do have to agree with these comments, a sims no good if you can't figure out how to play it.

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Old 03-16-08, 11:20 PM   #12
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I used to think the Silent Hunter III manual was bad, then this one came out. I love the game, but the manual is just about worthless.
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Old 03-17-08, 11:12 AM   #13
kylesplanet
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Quote:
Originally Posted by Sub Sailor
Very good response, with out the help of others I would still be floundering around. Kyle you list Legion NOOB Guide, I have never heard of that one. Where do you find it.
I have a lot of time on subs but my only experience with the boats depicted in this sim was during Sub School, and Moby dick was still a minnow when I went to Sub School. I was on Nuke boats for years, and they are all together different.

First rule of subs always be ahead on surfaces,

Ron
Sorry for not posting the link SS, I see someone did. My cable company is upgrading the system here and my computers are basically dial-up type performance for a couple of days.
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