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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Jan 2007
Location: London
Posts: 195
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Need some advice.
I am thinking of using the 16km atmosphere as at the moment using the 8km standard visual range seems to be putting my crew in danger! They only seem to spot ships at around 5000 meters on a clear day? By then its sometimes too late to get into a proper attack position. ![]() The only thing is that when I am in harbour the graphics go a little slow. Nothing too much to worry about but just a little slow and that’s what has put me off so far and also I have heard that the 16km atmosphere can be a little troublesome at times with black horizons and difficulties with other mods. :hmm: So I was just wondering how people are getting along with the 16km Atmosphere and is it possible to enable it mid patrol? Any advice is much appreciated ![]() I am using: SH3 Commander GWX 2.0 And looking at enabling OLC environment mod when I reach port. Spec are: AMD 2.6 duel core 5000 EVGA superclocked 7950 GX2 4 GB balistix RAM I use nhancer to improve graphics. |
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#2 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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#3 |
Loader
![]() Join Date: Jan 2007
Location: Austria. Far away from any port or shore.
Posts: 87
Downloads: 0
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I started using the 16km mod when i got my new computer about 3 months ago and i must say it's fantastic. You can approach a convoy on the surface in broad daylight and calm seas, because your crew can see the escorts at 12-14 km. And you've still got enough time to dive and plan your attack.
So if your PC can handle it, use it. ![]() |
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#4 |
Grey Wolf
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Only problem i encountered when trying the 16k atmosphere was that my crew could see ships on the horizon just fine but i couldnt!
A small to medium sized ship 15-16k away (at default 1024x768) is much less than a single pixel so just isnt visible, which kind of bugged me so i switched back to 8k. |
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#5 |
Eternal Patrol
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On the other hand I love that part. In Aces of the Deep you would sometimes get the report "Smoke on the horizon, sir!" With 16km I do get "Ship Sighted!" and then what do I see? Columns of smoke!
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#6 |
Chief of the Boat
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I must admit to not knowing precisely what 'nhancer' is, but in addition to what Mel has said........Your game engine is now rendering everything to a radius of 16km which equates to 32km as opposed to the alternative option which is 16km.
That can and usually does have an impact on your fps, unless of course you have a machine with high end specs. ![]() |
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#7 | |
Planesman
![]() Join Date: Jan 2007
Location: London
Posts: 195
Downloads: 0
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Sometimes when I am looking through the binoculars I see the ship before the crew does at around 5000m which again is frustrating at times. Yep im going to give the 16km mod a try and will instsll it once I reach Kiel. ![]() Thanks for all of your help. ![]() Good hunting! |
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#8 |
Medic
![]() Join Date: Jan 2008
Location: Springfield, Oregon
Posts: 161
Downloads: 9
Uploads: 0
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My concern is that it will only worsen the phenomenon of being spotted at incredibly long distances by ai when in heavy weather & fog.
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#9 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Kpt, Otto; there's very few things I would enable mid-patrol. Especialy something like 16k.
My current rig is a single core 3200 2ghz 939 with 2 gigs ddr & a 256 AGP and it handles 1.03 & 16k ok. With only minor chops in port. About the only other chop is when I'm zoomed in on a burning ship or the blurr in the scope. Your rig sounds like it would have n/p. TMO SHIII does not take advantage of a dual core. Not to hijack the thread but if I get a chance to upgrade to dual cores & dual monitors I was thinking it would be cool to have the game on my trusty CRT and a rotated flat screen with operation spinetz rolling or some jazz.
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#10 |
Ocean Warrior
![]() Join Date: Sep 2002
Location: High Wycombe, Bucks, UK
Posts: 2,811
Downloads: 9
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I have been using the 16 clicks mod for a long time now and would never consider going back to 8. Your system specs look more than adequate to run the 16km mod. Go for it.
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#11 |
Medic
![]() Join Date: Jan 2008
Location: Springfield, Oregon
Posts: 161
Downloads: 9
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Oh wait. I guess a already am using the 16k. People have me paranoid with reports of being spotted at long long range when their vis is less than 3km.
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#12 |
Eternal Patrol
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I forgot to mention that I used the original 16km mod 2+ years ago, and I've never had a complaint.
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#13 |
Chief of the Boat
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You might if you use it in some of the future mod releases
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#14 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
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Frequently when submerged will have the SO find a merchant at heading xxx, when I pop up the scope there's nothing there; have to stat mashing the L button at +/- 5 degrees of his estimate until it locks on. Then finally hit the target and its 20km+ away or more. I know that you can hear better underwater, but something so far away isn't very useful most of the time when you factor in the amount of fuel you have to burn to get there (assuming its not on your course). |
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#15 |
Commander
![]() Join Date: Sep 2004
Posts: 462
Downloads: 62
Uploads: 0
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Is there anyway to squelch your deck crew after they spot a ship? It's pretty annoying when they belt out "ship spotted!" over and over again as I'm working myself into attack position.
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