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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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This mod adds all guns from SH3 to SH4 so if you convert ships to SH4 all you need to do is enable the mod, you could also put the SH3 guns on any existing SH4 ship. It does not affect any guns that are allready in SH4.
Enable with JSGME or put the files in their places. ![]() Link#1:http://files.filefront.com/SH3+guns+.../fileinfo.html Link#2:http://rapidshare.com/files/98848443...ships.rar.html Hope you like it :Miner Last edited by miner1436; 03-11-08 at 07:45 PM. |
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#2 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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The names of your files conflict with files using the same name in RSRDC. Please rename your files to something else.
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#3 |
Stowaway
Posts: n/a
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You know you don't have to do a sequential nameing order to those files, Right?
You can name them My_Baby_Blue.dat and the game engine does not care. ![]() |
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#4 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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Ok try them now.
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#5 |
Rear Admiral
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I think Lurkers worked his tail off trying to make RSRD as best as he can, and has been spawning multiple versions of the same mod. Something which, i would NEVER attempt to do, its just too much work!
So, the file conflict i think (sounds like) it would have probably made his head pop when user started complaining (again), and he'd have to update his mod (again), for ALL the various versions hes created in the spirit of cooperation with everyone. I guess what im trying to say is, cut the man some slack if ya can! ![]() |
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#6 |
Watch Officer
![]() Join Date: Apr 2007
Posts: 333
Downloads: 225
Uploads: 0
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Hi Miner1436,
Your "converted" SH3_Guns also conflict with the guns_radar_02.dat, same guns in both .Dat`s with different Textures; i.e. = The 4_7InchDoubleT in your guns_radars_04.dat used the embedded turele.tga-Textures in the guns_radars_02.dat all guns used the guns_radars_T01.tga;guns_radars_02_O01.tga/guns_radars_T01.dds;guns_radars_02_O01.dds, also for i.e. the AA_Guns will not have any Crew, because in SH4 there is no Weapon_Crew.dat. All doubble guns_entries has to be delete in your .DAT, beleave me, i`d has this Problem long time ago with my private SH4_MOD. You simply cannot cut, paste and rename the SH3-guns.dat for SH4. Always look in the .dat`s or better test it before you release it. I appricate your intensions, but it`s not so simply as you thought. Sorry for my bad English. greetings nautilus42 |
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#7 |
Medic
![]() Join Date: Jan 2006
Posts: 167
Downloads: 70
Uploads: 0
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where do we get ex-SH3 ships from. I would like to be able to add them to my SH4 but have no idea how to.
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#8 | |
Lucky Jack
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__________________
Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#9 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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If your talking about SH3 ships you need to have SH3 installed, then you can simply copy and paste the files, the ships work but need name modification and guns, also the wakes and reflections can use some tweaking.
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