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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: Feb 2006
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Hi Kaleuns,
Recently I want to try to mod some SH3 3d models. But I am pretty new for 3dsmax. no experience on it at all. I fund a link post by Seeadler about how to do it http://www.subsim.com/phpBB/viewtopic.php?t=44354. Because this thread is too old all tutorial pictures link is dead. i understand that there have lots options present in the imports/exports dialog and they are very important for the successfull importing /exporting the obj files. Could anyone help to repost these pictures to enlight me? Thanks in advance. ![]() BTW, I have 3dsmax 7.0. Do I need to intall the Import and export plugin? |
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#2 |
Stowaway
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I use 3Ds Max 9 but here are my settings
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#3 |
Soundman
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Hi privateer,
Great ! thank u very much. I will try it. But now I meet a problem on the Pack3d. i want to try to make a trial to see if i have any problem on pack3d before start woking on the obj files with 3dsmax. what I have done is: 1. get a pack3d version 1.051121 2. copy the folder objects include all files in it from SH3 to other place. 3. open the file Turm9c_1_hd.dat from the new created folder objects by pack3d and hit button Export. Some files will be created in a new-created folder named 3d in the folder objects. 4. select the folder "3: Turm9c_1_coning9c_High" presented in the left window of the pack3d and hit the button Import then select the file Turm9c_1_coning9c_High.obj in the folder 3d to import. 5. now a new Turm9c_1_hd.dat is created. Copy it in the relevant SH3 folder and run a single mission with typeIXb41 to see if anything abmormal or changes on the conning tower. Actually I mean I do not modify the file Turm9c_1_coning9c_High.obj. just export it and import it back to the Turm9c_1_hd.dat. but what I get is like that ![]() Can u tell if i am wrong on some process to manipulate the pack3d? |
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#4 |
Grey Wolf
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Cant help with 3dsmax specific issues as i dont use it but from the screenie it looks as if you have a reversed surface.
Sh3 surfaces only have 1 side, whereas most 3d apps have double sided polys by default, there will be an option in 3dsmax somewhere to display polys single sided so you can tell which way round a surface is, + you could also select the surface and reverse its normals in max and that will fix the prob. +looks like your watch crew need to lay off the schnapps ![]() |
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#5 |
Stowaway
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You need to use version 2 of Pack3d
All other versions flip things around. I only use version 2 and have no problem with flipped faces or misaligned nodes. |
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#6 | |
Soundman
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#7 | |
Soundman
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As your instruction I use version2 to redo the whole thing. the flipped face problem is sovled but it seems still has some texture issue. dont know why and how to solve it. ![]() ![]() |
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#8 | |
Sea Lord
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:rotfl: :rotfl: CapZap
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#9 |
Stowaway
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Î÷åíü õîðîøèé ïîñò Anvart!
You may want to copy Anvart's information posted above. If you copy and keep enuff posts like these? You have a manual! I guess I should take alot of the posts I've copied and bundle them up. That would be a sorta manual that could be uploaded. |
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#10 | |
Admiral
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__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#11 | |
Admiral
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I many times wrote these lines on this forum ... But it is old note, about two-year-old ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#12 | |
Admiral
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__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#13 |
Soundman
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![]() ![]() ![]() Very useful infor. ![]() ![]() ![]() |
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#14 | |
Admiral
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__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#15 | |||
Admiral
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If the 'Output Material Library File' option is enabled then a material definition file (.mtl) will be output along with the geometry file. This file lists attributes of various materials. The mapping from the converter's internal parameters to the .mtl parameters are described as follows: Ns = Phong specular component. Ranges from 0 to 200. Kd = Diffuse color weighted by the diffuse coefficient. Ka = Ambient color weighted by the ambient coefficient. Ks = Specular color weighted by the specular coefficient. d = Dissolve factor (pseudo-transparency). This is set to the internal face transparency value. illum 2 = Diffuse and specular shading model. map_Kd = Diffuse color texture map. map_Ks = Specular color texture map. map_Ka = Ambient color texture map. map_Bump = Bump texture map. map_d = Opacity texture map. ... and ...: ![]() It's WaveFront Obj import/export plugin (freeware) for 3D Studio Max by guruware ... Link: http://www.guruware.at/main/objio/index.html ... and ...: ![]() It's PolyTrans import/export plugin (WaveFront Obj too ...) for 3D Studio Max ... ... and no bad site: http://www.maxplugins.de/index.htm
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 02-26-08 at 12:34 PM. |
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