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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Stowaway
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Battery endurance with subs ALL WRONG, maybe.
I'll relook at this but it sound interesting....
Quote:
BALAO CLASS SPECIFICATIONS Overall Length x Maximum Breadth: 311 ft. 9 in. x 27 ft. 3 in. Displacement: 2,010-2,075 tons Surfaced; 2,415 tons Submerged. Operating Depth: 400 feet. Watertight Compartments: 8 plus conning tower. Pressure Hull Plating: approx. 7/8 in. high tensile steel. Torpedo Tubes: 6 bow; 4 stern; max load = 24 Deck Guns: 1 4-in./50-cal. or 1 5-in./25-cal. Maximum Speed: 20.25 knots surfaced; 8.75 knots submerged. Cruising Range: 11,000 miles surfaced at 10 knots. Submerged Endurance: 48 hours at 2 knots with lowest at 36hrs for S boats. Fuel Capacity: 116,000 gallons. Patrol Endurance: 75 days. Propulsion: Diesel-electric reduction gear with 4 main generator engines, 1 aux. generator. 4 main motors with 2,740 shaft horse power. 2 126-cell main storage batteries. I have been suspicious of the underwater endurance for awhile and this kinda points this out. And it says batteries endurance of 50 hours. And it could mean combined battery and oxygen endurance but it does not say that but I think that is what it means. Our subs have an endurance of 9-10hrs at Standard with about 10% left. If someone can point me to a better reference please do so otherwise where do we make the change for longer battery life in the game ?? Regards jib01 :hmm: :hmm: :hmm: ![]() ![]() ![]() Last edited by Jib01; 02-24-08 at 06:25 PM. |
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#2 |
Grey Wolf
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When reading reference info you need to be careful you don't just jump at every "boo".
These numbers assume normal underwater opearting equipment and do not take into account the extended life you could get by securing as much equipment as possible. For example, running silent where all non-essential electrical equipment is secured, etc You should look at the sub's sim files. They are in miles per knots. For example, one boat is 84 miles at 4 knots- you do the math. In addition, this does not include things like coasting in between engine runs to extend battery life. If an electrical motor isn't turning it draws little current.
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#3 | |
Eternal Patrol
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#4 |
Silent Hunter
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Nonetheless, there does seem to be issues with underwater endurance times. Running at flank speed, for instance, in a fleet boat should drain the batteries in 30 minutes (it was known as the "30-minute rule." In SH4 I can run at flank speed submerged for triple that amount of time.
Will be interesting to see if anything has changed with the add-on.
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#5 |
Ace of the Deep
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Have any of you installed the "surface draft and dive time mod"? They modified the endurance values for surface and underwater operation. I'm pretty happy with the performance that I'm getting from this new mod.
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#6 | |
Stowaway
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Quote:
Crusing under water endurance.... 2 Knots = 39hrs 4 knots = 14hrs 6 knots = 8hrs 8 knots = 6.5 hrs As long as I know I can get this endurance from 2 knots that will be fine. Usually I would be crusing under water at Standard which is 6 knots. Thanks Jib01 ![]() ![]() ![]() |
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